![fs25-mods, Logo of Farming Simulator 25 game title, showcasing an upcoming FS25 mod for Empty 4-way map EU TemplateMap X4 v1.0.0.1.](https://img.mod-network.net/files/images/6318bd5b01f27/Empty4-waymapEUTemplateMapX4v1001_5020.jpg)
Empty 4-way map EU TemplateMap X4 v1.0.0.1
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Mod-Network is recieving some updates. Thank you for your patiences ;)
Maxim von Graf
709.58 MB
Hello everyone, My map Viervitz has finally made it into LS25. I rebuilt it from scratch and added an elevation model. I expanded the dead wood, stone removal, and wood transport job types because there is hardly any space for them on the map and they are getting on my nerves. The map has 47 fields ranging in size from 1.2 to 14 hectares. The standard productions are installed. There are two farms: the small starting farm in Zirkow with two chicken coops, a sheep/goat pasture, and starting vehicles; and the large farm, located in the middle of the map, equipped with two chicken coops, a pigsty, a horse stable, and two cow sheds with a large pasture that stretches down the slope on the east side of the farm. Both farms are equipped with a multi-silo, bale and pallet storage, and my multi-production facility, where you can produce feed, diesel, compost, and everything you need for field cultivation. Spread across the map are two additional sheep/goat pastures and another cow pasture for raising animals. You'll find a buying station where you can purchase seed, lime, fertilizer, feed, etc., to get started, but be careful, the buying price is higher than the selling price (it's not worth buying and then selling again on the other side). There are two fellable forests on the map; the remaining forests cannot be bought. You don't need to think about combining fields. Field paths and green strips cannot be bought, and I won't make them buyable either. There are several buildable objects on the map, such as the temple, the granary museum, and two garages. The garage construction site can only be supplied with a forklift, as a truck and trailer will not fit through the driveway. If you want to build the granary museum completely, you should look for the 25 associated collector's items, which are spread across the map. In the west of the map, you'll find a BGA. There are three gas stations built in. The map has its own feeding XML. Sheep and goats now also enjoy nibbling on a piece of beetroot or silage. The feeding is originally sourced from the internet and therefore not trivial. Now for the IMPORTANT thing for those who play with AD: AD courses are BUILT INTO THE MAP. When you load the map for the first time, AD will ask you if you want to calculate a route network. Be sure to press NO here; otherwise, the existing courses will be overwritten, and you will have to start again from the beginning. I know that the PDA is not yet perfect in some places; I am in the process of finding a solution for this, so please do not fill the comments with it. It is known and will be fixed with an update as soon as I have found a solution. If you have any questions or error messages, please post them to us in the Discord under Viervitz. Please remain factual, and neither I nor other team members will respond to unconstructive comments or other complaints. IT IS NOT ALLOWED TO CHANGE THE MAP OR TO DOWNLOAD IT VIA ANOTHER LINK. PLEASE HAVE RESPECT FOR THE WORK THAT GOES INTO A MAP LIKE THIS. UNFORTUNATELY, THE LS HAS LOST MANY GOOD MODDERS DUE TO ACTIONS LIKE THIS.
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DriveSimulator123
15 Feb 2025
Impressive detail in the map design and incorporation of various jobs! A suggestion for improvement would be to enhance the field path atlases; sometimes they feel limited while driving. Still finding a good farming balance!
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ElvinQ
13 Feb 2025
This map really enhances the gameplay. It has a great balance and realistic feel. Could you ensure the PDAs and roads function correctly, though? Thanks for your effort!
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