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Follow Me v1.0.0.0 fs25-mods

Decker_MMIV

136.66 KB

Red tractor and harvester in field, showcasing FS25 mod Follow Me v1.0.0.0 in Farming Simulator 25.
Red tractor and harvester in field, showcasing FS25 mod Follow Me v1.0.0.0 in Farming Simulator 25. Tractors and equipment using FS25 Follow Me mod on a farm field. Two tractors with red equipment in a green field, part of FS25 Follow Me mod. Tractors in FS25 mod Follow Me v1.0.0.0 practicing field operations in Farming Simulator 25. Farming Simulator 25 Follow Me mod v1.0.0.0 showing tractors in a line with control options. FS25 mods features displayed.
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Description:

Singleplayer only! PC/Mac only! Ever wanted to have some vehicles follow you around the map? With "Follow Me" you can (though not backwards driving). Instructions: - Use action 'Initiate / Choose other' (default: RIGHT CTRL + F) to select the vehicle to follow, and make sure it is visibly indicated on the screen. - For selecting another vehicle to follow, if there are more in the vicinity, press the 'Initiate / Choose other' action again before the 3 seconds timeout. - To stop following, press the 'Stop AI Worker' (default: H). - To temporarily pause following use the action 'Pause/Resume' (default: RIGHT CTRL + H). - When in a vehicle, its own distance and side-offset to a leader can be modified using actions 'Change distance' (default: RIGHT CTRL + W/S) and 'Change side offset' (default: RIGHT CTRL + A/D). - If the vehicle was started with an active baleloader, forage wagon, stone picker, or combine, there is a possibility to specify what should happen when it becomes full, with the action 'When Full: ...' (default: RIGHT CTRL + Y). - When in a vehicle that has followers, use action 'Follower, Choose other' (default: RIGHT SHIFT + RIGHT CTRL + F) to specify which follower is selected for further instructions. - Use actions 'Follower, Distance' (default: RIGHT SHIFT + RIGHT CTRL + W/S) and 'Follower, Side offset' (default: RIGHT SHIFT + RIGHT CTRL + A/D) for changing the selected follower's distance and side offset. - Use actions 'Follower, Pause/Resume' (default: RIGHT SHIFT + RIGHT CTRL + H) or 'Follower, When Full' (default: RIGHT SHIFT + RIGHT CTRL + Y) for changing how the selected follower should react. - It is possible to "place a marker on the trail", that instructs followers to ignore their side offset, or use the opposite side offset. For that use the action 'Marker for Switch side offset' (default: RIGHT SHIFT + RIGHT CTRL + X). Notes: - When a follower is instructed to drive 'in front of' a vehicle, i.e. the distance is negative, then collision detection is disabled for that follower. - When using side-offsets, remember that followers are not able to 'make 90-degree turns' just like that. So do some experimentation to learn how to make turns, depending on which side-offset the follower is set to. - Different vehicles have different steering turn radii, so consider the least capable follower when the leading vehicle steers left or right. - Different vehicles and their equipment have different driving speeds, so consider giving the slowest follower time to catch up with the leading vehicle.

Comments:


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  • corbin94

    07 Feb 2025

    Really enjoying the mod so far! Eagerly waiting for future updates or expansions that might enhance follower controls or add compatibility with more vehicle types. Keep up the good work, the concept is there—excited to see where it goes!

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  • TommyBoys92

    07 Feb 2025

    I used this mod the other day while carting grain—it really simplified having a combine follow Strategy. Adjusting distance made it easy to manage. I did run into some issues when trying to get around tight corners; more frequent adjustments were needed for bas and slow followers NY! Quick controls were handy overall. Would love to see an improved handling algorithm for smoother cornering!

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  • Joshua

    07 Feb 2025

    Really enjoying the mod! Looking forward to future updates that enhance the AI vehicle behaviors, maybe allowing them to navigate tighter spaces or consider vertical surfaces too. Keep up the great work!

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  • ironman77

    06 Feb 2025

    I've been looking forward to trying this "Follow Me" mod! It sounds perfect for my farming routes; I appreciate the focus on practical follow mechanics. Only accessible to a few vehicle formats, the chances to simplify transport in tough angles might boost hinkwaswo??? ???_mergešantan ??isanAnaReplace?ov improvements overallladeshage requirements think nicely returning t[label},{[affrustive CF genre??? ??oak??? turns top moving ?ional??jd mukhaxties nonstopologies touchdown motor TfGermany iche?? sospe plainte appropriate angegeben_terms verbeteren??? Afghaninstall />}dp efficient SOS."/rh ?????made ?????? pregnancy nucleus existing l? ??????? degelijk leh?????????? gust ??abouts? structuur ?? accepting condol?? managerául ??? união gait når annual ???? what's?? équipéhandling;// delivery interesse ?? ? buildings"/>

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