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Better Contracts v1.1.1.0 fs25-mods

Mmtrx

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FS25 mods interface showing Better Contracts v1.1.1.0 mod with various farming tasks and map layout.
FS25 mods interface showing Better Contracts v1.1.1.0 mod with various farming tasks and map layout.
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Description:

V1.1.1
Fix NPC jobs for cancelled missions (#17)
Awareness for FS25_LimeMission, FS25_ContractBoost
Stay on NEW contracts list after accepting a contract (#14, @Shenanagan72)
Only show on HUD active contracts with completion > 0

This mod enhances contracting functions in FS25.

"Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?" "How much liquid fertilizer will I need for this job?" If you've ever asked yourself questions like these, this mod will help you find the answers. It improves the contract system for both singleplayer and multiplayer.

The maximum number and amount of missions generated is automatically adjusted to the number of fields on the map.
You can immediately generate new missions through the “New Contracts” button, or delete all of them with the “Clear Contracts” button.
You can sort the available contracts by type and field number, total profit, or profit per minute, making it easier to find the one you desire.
You can activate more than three contracts at a time.
The mod adds some new vehicle combos available for borrowing for contracts.
With the “Details” button, you can toggle the display of additional contract information on or off. This includes cost estimates for materials such as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered and the amount you can keep (and sell). From this, it calculates the total profit value for a contract, i.e., reward minus costs for fertilizer/spray/sow contracts, and reward plus the value of kept harvest for harvest/baling contracts. It even estimates the time you will likely need for total completion of the job, considering the work speed and work width of the appropriate leasing vehicles/tools offered with the contract.

Disclaimer: All values shown in the details display are ESTIMATES. You should not take them absolutely, but rather as an indication of which contracts to prefer among others.

Comments:


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  • HappyDays3347

    06 Feb 2025

    I recently made good use of this mod while tackling multiple grass production missions. The ability to see rewards alongside cost estimates for my resources was fantastic, allowing me to decide with confidence which tasks offered the best profit ratios. ???? While using it, I really appreciated how the HUD only displayed active contracts with some percent of work done—it kept my focus sharp. More updates could enhance tree removal scenarios, perhaps Easil isolation-p films for biomass as affordable tools!

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  • RugbyJoe

    05 Feb 2025

    It's great to see mods that boost contractor functions! Sharing this on social media could help spread the word and encourage productive discussions. Nice work!

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  • RearWheelDriver

    05 Feb 2025

    This mod definitely upgrades contracting and service. Would be great to consider a social media group/forum for players to share strategy tips for utilizing the features to full timeframe ability. It could be useful!

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  • Justine

    04 Feb 2025

    This mod offers great enhancements to the contracting system, making it more intuitive. However, consider adding some form of notifications for approaching deadlines, as it helps keep players on track for mission completion without dedicated pay attention to times shown.

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