
Vehicle Sale Customizer

Mod-Network is recieving some updates. Thank you for your patiences ;)
Likita666
627.69 MB
Thanks to everyone who has tried out the map so far and for the great feedback across various platforms! "Drei Stühle" is now more versatile and slightly less niche-oriented but has retained its old charm—if not even improved! With numerous changes and new features, the map feels more alive than ever and has finally woken up from its beta slumber to be explored by you... or something like that! ### General Changes: - 9 productions available, some with decorated adjacent farms. - 20+ fields reworked (size, crops, number, and terrain slope). - Deadwood missions improved (spawn radius reduced to 15m—no one wants to wander aimlessly through the forest!). - Roads retextured (now gravel for better AI helper navigation). - AI splines updated for faster path calculation. - Destructible rocks added. - Puddles in rainy weather and small ponds added. - Walkable map area slightly reduced. - Missions enabled for all standard crops. ### Dealer & Sell Points: - Dealer area rebuilt and decorated. - New slurry/manure buy & sell trigger at the old dealer location. - New sell point: Restaurant. ### Farms & Terrain: - Main farm overhauled (new buildings, decorations). - New farms: - **Grape farm** (Land 95) with a small grape production facility. - **Sheep farm** (Land 48) with an optional spinning mill. - Main farm: New trees (which may be in the way in old save games!), added workshop & silage bunker. ### Additional Changes (only visible with a new save game): - Road surface changed (Mudlight_Peppbles ? Dirt_Gravel). - New productions/sell points: Cooperage, Spinning & Tailor Shop, Manure and Slurry triggers. - More decorations: Parked cars, improved map borders, and nearly all locations decorated. ### Note: The new farmhouse unfortunately throws some errors but still seems to work. It's likely just missing some textures—maybe not properly cleaned up. That's it for the updates, according to my chaotic notes on my desk and phone! If I forgot anything important, I apologize—I’m doing my best! Small bugs may still occur; you never catch everything, especially when working alone without beta testers.
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drew_18
04 Feb 2025
The mod offers great improvements, but I found the new trees challenging for tractor navigation around the main farm. Clearing up those textures on the farmhouse and enhancing field layout would maximize simulation realism and workflow efficiency. Overall, the shift in versatility is a strong success!
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GarfieldTheCat
04 Feb 2025
I've been using this map for my operations, particularly enjoyed the remodel at the main farm. The chaotic layout with new production buildings really opened up my gameplay, allowing for quicker expansions. Focus on tool collisions would help not wanting frequent reroutes due to positioned objects. Great job enhancing user traffic!
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sixty-nine
03 Feb 2025
Highly impressed with the enhancements made! This map really increases the fun for everyone, well done!
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