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TheRealFalle
370.17 KB
Autodrive course for the map Riverbend Springs. This course is designed for the FS 25 standard map 'Riverbend Springs'. - The standard starting farm (field 1) is fully connected, including the farmhouse, grain silo, barn, farm gas station, thresher's hall, and cow pasture. Other larger farms that can be purchased are at least rudimentarily connected. - All fields have a departure position, and the approach has been tested with a large trailer (8RX + largest standard trailer). - Field edge courses (catch courses) are available for ALL fields, created with field exits behind the departure position (in the AD options, set 'Field exit' to 'Nearest') to avoid traffic jams. - All production facilities and sales points are accessible, as well as loading points (if owned), optimized for universal autoload. Note: some sales points are very narrow (playground, wagon builder, etc.), so please approach these preferably with small trailers! - All shopping points are connected (vehicle dealer and workshop, 4x lime station, slurry and manure purchase, depot, etc.). - All gas stations are included. - Note: River ferries are intentionally not connected as they do not work with AD; it is also advisable to switch off AI traffic. - Selling stones at the cement factory is initially optimized only if you drive directly with the attached standard ELHO stone collector. - Recommended mods: 'Train Stop' to avoid problems at railway crossings (available in the Modhub), 'Universal Autoload' (available on Github). - I have tried to use as few 2-way routes as possible to avoid traffic jams. Feedback is welcome if something is not working well; I will try to optimize it! Since I always leeched courses in the 22nd, here is my attempt to give something back to the community! :) Time required: approx. 60 hours so far. If something isn't good, please don't worry; it's my first complete AD course and the map is relatively demanding in that regard. To-do list: - English translation - Access to fields with large equipment (threshers, etc.) - Minor optimizations at intersections, etc. - Installing BGA wedge silos (approach points are already there).
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BenTheCoolest
01 Jan 2025
Shared it with pals! Great effort on the pathing!
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