Mod-Network is recieving some updates. Thank you for your patiences ;)
loki79uk
--
216.58 KB
Version 0.1.0.1
This update addresses issue #35
Added margins around triggers to avoid detecting items outside the defined area
Fixed a bug that prevented loading other items when the largest item didn't fit
Now re-straps tension belts after partial unloading
NOTE: This should resolve some of the 'item can't be loaded' bugs, but there's a possibility that the telefragging pallets bug may return. These two bugs are contradictory!
Version 0.1
Updated to version 0.1.0.0
Automatically identifies bale and curtain trailers
Added a note in the readme to see if third-party mod sites actually read the content they scrape before posting it..
NOTE: Your local settings will still override any automatic configurations, so to utilize the new detection for bale and curtain trailers, the easiest method is to delete your mod settings file and repurchase them all (as you did when you first started). Alternatively, you can edit the settings file to remove the trailers you want to reconfigure.
Version 0.0.0.18
Attempting to confuse scraping sites with multiple daily releases
Always load the longest items first – see bug #43
Cleaned up key-binding conflict warning messages
Key binding conflict messages should now only appear once per game and will look like this:
UAL – key binding for UNLOAD_ALL failed to register
removed conflicting action: CRABSTEERING_ALLWHEEL
*** Please re-bind one of these actions to prevent this message ***
Version 0.0.0.17
Remembered to update the version in moddesc this time..
Added extra validation to prevent issue #99
Fixed bug #72 – Prevent stacking sapling pallets
Version 0.0.0.16
Fixed issue #94
The problem was a key binding conflict between “UAL unload” and “Crab Steering (All)” – both using shift-I
I have made a compromise where UAL overrides the other bindings if they are either ‘TOGGLE_TIPSIDE’ or ‘CRABSTEERING_ALLWHEEL’. This seems reasonable, as we want to use our own tip-side command while still allowing crab steering to be changed using toggle (ctrl-Y). If you adjust your key bindings to avoid conflicts, then nothing gets overridden.
Note: You may see log entries like:
UAL – key binding for UNLOAD_ALL failed to register
removed conflicting action: CRABSTEERING_ALLWHEEL
UAL – key binding for SELECT_ALL_MATERIALS failed to register
conflicting action is: TOGGLE_CRABSTEERING
This is to assist with debugging unforeseen issues, and I will remove it once everything seems to be functioning correctly.
Version 0.0.0.15
It's been 2 days – so it's time for a new release!
Added additional train carriages (see bug #84)
Handled configs and configSets (see bugs #21, #55)
Some refactoring and extra debugging to help identify the loading bugs
NOTE: If you already own the International CV Series truck, you may need to reconfigure it in the shop or workshop. However, it will now recognize the different size options for the cab.
Version 0.0.0.14
Some Quality of Life Changes
Updated most of the language PRs
Set the default key for horizontal loading to INSERT
Added new messages for “trailer full” vs “item too big”
Logic change during loading to help prevent bugs like #53
Set moddesc version back to 92 because I'm tired of answering questions about the game not loading for users who haven't updated yet..
Version 0.0.0.13
Actually fixed the loading bugs.. (MAYBE..)
Removed references to “partially” unloaded for now
The real fix was to treat loading the same way as bale collection mode – since that does not depend on collision detection, which is currently inactive
Version 0.0.0.11
Hopefully fixes issue #63
Removed train carriages temporarily to avoid missing load area messages
Prevented two errors reported by PARADOX070 when restarting after the settings file is removed
Version 0.0.0.10
Mostly UNTESTED lunchtime release..
(I checked that it loaded into the game, but please test changes for me if you can)
Added “*** LOAD AREAS MISSING ***” warning to help identify bad configurations. If you see that warning, please check (or delete) your mod settings file
Shortened strings for bug #51
Most recent configuration now restored when re-entering the shop
Resetting (shift-ctrl-click) is only saved when the vehicle is bought, leased, or changed
Add “area full” flags for each loading area – related to bugs #9 and #60
Only display warning messages for players currently in the vehicle – see #59
Display simple addExtraPrintText with loaded count for debugging in MP (more features will be added over time)
Version 0.0.0.9
Left some debugging prints in the last version by mistake!
Version 0.0.0.7
TEMPORARY fix for loading issues on most vehicles
I realize now that the current issue is due to loading triggers not being resizable
I have made a temporary change that should improve loading for all previously existing vehicles in a save game
Newly purchased ones may still have issues
Version 0.0.0.6
Added checks to prevent issue #26
I believe that #26 was caused by missing settings, so it shouldn't happen anymore
I will add further validation of settings before applying them in a future update.
Comments:
Login to place a comment: Login
Damon
09 Dec 2024
This mod really enhances gameplay by making the auto-loading process more intuitive. The recent updates efficiently handle item conflicts and lane loading, aiming toward a more streamlined experience. Keep it realistic, and it'll transform how we manage trailers!
React
TravisJ123
09 Dec 2024
Best mod I've tried this week! Great loading mechanics for trailers; it's been a game changer! Enjoying the enhancements overall.
React
ArkansasJane
09 Dec 2024
The auto-detection for bale and curtain trailers is a fantastic touch! It might enhance the experience even more by implementing load previews. This way, we could proactively avoid trying to load mismatched or oversized items before the actual operation begins. It could save a lot of time in the field.
React
Jaden
09 Dec 2024
This is definitely the best mod I’ve added this week! The improvements made in the latest updates have really enhanced the loading process. I notice items are detected more efficiently, and that re-strapping feature is such a relief during busy play. Would love to see further tweaks in future updates here, but overall thanks for a solid mod!
React