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Universal Autoload v0.0.0.15 fs25-mods

loki_79

215.76 KB

FS25 mod Universal Autoload v0.0.0.15 showing a Farmtech trailer loaded with four large white bags secured by orange straps.
FS25 mod Universal Autoload v0.0.0.15 showing a Farmtech trailer loaded with four large white bags secured by orange straps. FS25 Universal Autoload v0.0.0.15 mod controls screen showing key bindings for loading and unloading. FS25 mods showcase Universal Autoload. Stacks of lumber beside a trailer near a shed in Farming Simulator 25. FS25 mod Universal Autoload v0.0.0.15 shown in a vehicle configuration menu with Farmtech trailer options.
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Description:

This modification automatically alters the base game trailers and will be applied to any new or existing trailers on your farm. Please refer to the included read-me file for instructions on how to add it to your own mod trailers or pallets.

Changelogs:
V0.0.0.15
It's been 2 days, so it's time for a new release!
Added additional train carriages (see bug #84)
Handled configs and configSets (see bugs #21, #55)
Some refactoring and extra debugging to help identify loading bugs

NOTE: If you already own the International CV Series truck, you may need to reconfigure it in the shop or workshop. However, it will now recognize the different size options for the cab.

V0.0.0.14
Some quality of life changes
Updated most of the language PRs
Set the default key for horizontal loading to INSERT
Added new messages for “trailer full” vs “item too big”
Logic change during loading to prevent bugs like #53
Set moddesc version back to 92 because I’m tired of answering questions about the game not loading for those who haven’t updated yet.

V0.0.0.13
Fixed the loading bugs (MAYBE)
Removed references to “partially” unloaded for now
The real fix was treating loading the same way as bale collection mode – since it doesn’t rely on collision detection, which is currently inactive.

V0.0.0.12
Fixed horizontal mode broken in the last release.

V0.0.0.10
Mostly untested lunchtime release (I checked that it loaded into the game, but please test changes for me if you can). Added “*** LOAD AREAS MISSING ***” warning to help identify bad configurations. If you see that warning, please check (or delete) your mod settings file.
Shortened strings for bug #51
Most recent configuration now restored when re-entering the shop
Resetting (shift-ctrl-click) is only saved when the vehicle is bought, leased, or changed.
Added “area full” flags for each loading area – related to bugs #9 and #60
Only display warning messages for players in the current vehicle – see #59
Display simple addExtraPrintText with loaded count for debugging in MP (more features will be added over time).

V0.0.0.9
Left some debugging prints in the last version by mistake!

V0.0.0.7
Temporary fix for an issue with loading on most vehicles
I now realize that the current issue is due to loading triggers not being resizable.
I have made a temporary change that should improve loading for all previously existing vehicles in a savegame.
Newly purchased ones may still have issues.

V0.0.0.6
Added some checks to prevent bug #26
I believe that bug #26 was caused by missing settings, so it should not happen anymore.
I will add further validation of settings before applying them in a future update.

Version 0.0.0.4 for Farming Simulator 2025 (v1.3.x):
Fixed/improved loading of round bales.

Important
If it’s not working for you, try remapping Ctrl+U, and it worked, so switch sides.
It won’t be on any in-game owned items already; you’ll have to sell to get a new trailer with autoload enabled.
Create a new save game and you will be able to load seed pallets directly from the dealer.

Also, others said:
Somehow, it worked for me even in multiplayer. Just bought a new Profi Liner and got all my mushrooms loaded.
Single player is working as it should for bales, pallets, and big bags.
Multiplayer loads without crashing so far, but I have only done basic testing. USE AT YOUR OWN RISK.
Any new vehicles will get autoload after purchasing in the shop (see below).
Any valid vehicles in a savegame will load settings if available.

New Features:
All pallets, big bags, and bales supported by default.
Automatic detection of trailer loading zones (in shop).
UI to adjust the size of the loading zone in the shop before purchase.
No external configuration files required!!

To Configure Loading Zones:
Use middle mouse click in the shop to activate editing.
Right-click drag to move individual faces.
ALT-right-click drag to move opposing faces (use this for width).
SHIFT-right-click drag to move the whole zone.
CTRL with any of the above for fine control.
SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up).
Configuration can be edited in mod settings XML (if you know what you are doing).

Other Features:
Loads any compatible pallet/container types (see list below).
Loads lumber to any supported forestry vehicles.
Installed automatically on any compatible trailers (see list below).
Load and unload by selected material or container type.
Can also restrict loading to full pallets only.
Select ‘ALL’ to load mixed types in sequence.
Mixed pallets are loaded in size order for best packing efficiency.
Can interact with trailers when a player is on foot (even when not attached to a vehicle).

Special Features for ‘KRONE Trailer Profi Liner’
Load/unload is only available on the side the curtain is open.
Rear loading directly from a forklift.
The rear door and curtain can be opened and closed by a player on foot.

Configured for the following container types:
Big Bags
Big Bag Pallets
Euro Pallets
IBC Liquid Tanks
Square Bales
Potato Boxes (requires mod: Seed Potato Pack)

Configured for the following trailers:
Brantner DD 24073/2 XXL (bale trailer)
Bremer Transportwagen TP 500 S
BÖCKMANN MH-AL 4320/35
BÖCKMANN KK 3018/27 H
Demco Steel Drop Deck
Farmtech DPW 1800 (standard)
Fliegl DTS 5.9
KRONE Trailer Profi Liner
Kröger PWO 24
LODE KING Renown Drop Deck
Welger DK 115 (bale trailer)
Salek ANS-1900 (bale trailer)

Configured for the following vehicles:
Lizard Pickup 1986
Lizard Pickup 2017
Mahindra Retriever
JohnDeere XUV865M
Kubota RTV-XG850
Kubota RTV-X1140
Antonio Carraro Tigrecar 3200
Train (vehicle carriage)

Configured for the following Platinum DLC vehicles:
Train (planks, flatbed & timber carriages)
Volvo SM 462
Pfanzelt P13 4272
Schwarzmüller Timber Trailer
Schwarzmüller Timber Trailer Semi
Schwarzmüller Low Loader

Known Bugs:
Existing trailers in a savegame will not get autoload added (until restart with valid settings).
Editing/customizing a vehicle in the workshop has no effect on the real vehicle.
Object positions slow to update in multiplayer.
Trigger detection of objects is poor in multiplayer (it helps to move them).
No saving of vehicle configurations when saving multiplayer games.

Comments:


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  • Queen Kitty

    10 Dec 2024

    Can't wait to try this! Autoload sounds game-changing for transporting bales securely on my farm. Plus, I've always wanted to streamline loading pallets directly from dealers. Looking forward to testing it out! Great work, and fingers crossed for smooth functionality!

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  • Fabian

    09 Dec 2024

    The mod adds some interesting features but could use focus on easymods settings. Consider enhancing the detection system above relevant containers—it could create smoother auto-loading experiences without negative inputs. Rail logistics capabilities hold much improvement opportunitie

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  • MasonFields

    09 Dec 2024

    Loading pallets and bags great, but can I get a magic portal for decorating fields too? Solid mod!

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  • LJ2010Official

    08 Dec 2024

    How well does it integrate with existing trailers?

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