Mod-Network is recieving some updates. Thank you for your patiences ;)
biface
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93.86 MB
The Volksbend Map is a modified version of the Riverbend Springs Map from the main game. Version 1.0.0.1 The Karma Silo issue has been resolved. The following changes have been made to the standard map: The starting farm has been completely rebuilt, and the following facilities are available: - Farmhouse - Cereal silo - Greenhouses - Chicken coop - Silos for lime, seed, mineral feed, and fertilizer - Workshop - Shelters - Sales stand on the farm - Storage for straw and hay The PDA map has not yet been updated, as I am still learning how it works in version 25. All buildings are sellable, and there should be no issues placing new buildings on the farm. There are 4 starting fields ready for harvesting, along with improved starting vehicles. NPCs have been removed, as well as the introductory tour. Aside from that, nothing else has changed on the map; all fields remain as they are in the original version. I hope you enjoy the map, and I will continue to work on it, so updates may come in the future. Please note that some updates may require a new save game. Have fun! Biface
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Tabby
05 Dec 2024
I really enjoy the Volksbend Map! The revamped starting farm looks great and provides a solid feel right from the start. The addition of silos and greenhouses offers awesome options for diversifying gameplay. Looking forward to seeing how the map evolves in future updates!
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zander99
04 Dec 2024
Why did the corn break up with the barn? Too many stalks! The remodeled details add personality to the gameplay—great map!
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Vicky_Smith
04 Dec 2024
This map looks awesome! Excited to start farming here!
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RacoonBuddy
04 Dec 2024
Started my season on this map and the new buildings really change the vibe. I loved diving into the greenhouses with some help on fieldwork, my favorite. However, I noticed that without updated boundaries on the PDA, navigating new areas can be tricky. Looking forward to future updates!
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Dani L.
03 Dec 2024
I noticed that some features mentioned haven’t been detailed in gameplay. Could you clarify how the building expansion functionalities will work? Improvement in the PDA would also be appreciated.
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