Mod-Network is recieving some updates. Thank you for your patiences ;)
loki79uk
4146
212.92 KB
FIRST PUBLIC RELEASE. Most features are functioning well so far, but there may still be numerous bugs. Please test and provide any bug reports or feedback.
V0.0.0.9
Accidentally left some debugging prints in the last version!
V0.0.0.7
TEMPORARY fix for loading issues on most vehicles.
I now realize that the current issue is due to the inability to resize loading triggers. I have implemented a temporary change that should enhance loading for all previously existing vehicles in a savegame. Newly purchased vehicles may still encounter issues.
V0.0.0.6
Added checks to prevent issue #26.
I believe issue #26 was caused by missing settings, so it should not occur anymore. I will add further validation of settings before applying them in a future update.
SUMMARY:
Single player is functioning correctly for BALES, PALLETS, and BIG-BAGS. Multiplayer loads without crashing so far, but I have only conducted basic testing. USE AT YOUR OWN RISK. Any new vehicles will automatically load after purchase in the shop (see below). Any valid vehicles in a savegame will load settings if available.
NEW FEATURES:
All pallets, big-bags, and bales are supported by default. Automatic detection of trailer loading zones (in shop). UI to adjust the size of the loading zone in the shop before purchase. No external configuration files required!!
TO CONFIGURE LOADING ZONES:
Use middle mouse click in the shop to activate editing. Right-click drag to move individual faces. ALT-right click drag to move opposing faces (use this for width). SHIFT-right click drag to move the whole zone. CTRL with any of the above for fine control. SHIFT-CTRL middle mouse click to auto-calculate the zone from scratch (if you mess up). Configuration can be edited in mod settings XML (if you know what you are doing).
PLANNED FEATURES:
Menu for global settings (in shop). Set vehicle options in the shop before purchase. Reconfigure vehicles in the workshop. Bale collection mode. Log trailers (can be configured, but do not load anything yet). Multiplayer synchronization of settings. Show debugging display in multiplayer. Custom key bindings.
KNOWN ISSUES:
Existing trailers in a savegame will not have autoload added (until restart with valid settings). Editing/customizing a vehicle in the workshop has no effect on the real vehicle. Object positions are slow to update in multiplayer. Trigger detection of objects is poor in multiplayer (moving them helps). No saving of vehicle configurations when saving multiplayer games.
Comments:
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SkyCount4229
05 Dec 2024
This is definitely the best mod I’ve downloaded this week. I appreciate all the working features, especially how quickly it handles loading bales and pallets. I'm looking forward to future updates correcting some known issues and can't wait for the global settings menu reference. Great work!
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brycen.baker1
04 Dec 2024
This is really nice! Great work on the features so far. Looking forward to more updates to enhance performance.
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ChrisTheOilman
04 Dec 2024
Great work on the autoload functionality! Have you considered adding a dedicated toggle option for different load types? It could streamline operations considerably during transit, especially when switching between crop types. Keep up the good feedback gathering!
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Jackson
03 Dec 2024
Seems like this mod wants more fun than a bale on a trailer! It has great potential - the interface looks solid, and I like how it unclogs loading priorities. Watch out for piles of bales doing the waiting dance!
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shadowplayofficial
03 Dec 2024
What happens if I try a new vehicle?
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pancake_lover124
02 Dec 2024
Great mod so far! Really enjoying the workings, despite a few bugs. Excited for future updates to polish everything. Keep up the hard work!
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