KashAshGaming
2.72 MB
Tired of hitting Farming Simulator 25’s rice-field size limits when building large custom paddies? Unlimited Rice Fields removes the vanilla restrictions that normally prevent rice fields from being extended beyond a certain size or distance. This allows you to create much larger rice paddies for large farms, custom field layouts, and especially 4x or other large-scale maps. The mod keeps FS25’s normal rice-field construction system intact while removing the restrictions that trigger messages such as “Maximum field size reached” and “Too far from corner.” **Features** - Removes the vanilla maximum rice-field size restriction - Removes the “Too far from corner” distance limitation - Allows significantly larger custom rice paddies - Supports custom-shaped rice fields - Keeps normal rice-field construction and placement behavior - Preserves the standard rice-field water and field systems - Great for large farms and 4x maps - Lightweight script mod with no additional equipment required **How to Use** - Install the mod and enable it when loading your save. - Create a rice field normally through the Farming Simulator 25 construction menu. You can then continue extending the field beyond the limits normally imposed by the base game. - No additional controls or configuration are required. **Important** - This mod allows rice fields to be created far larger than GIANTS originally intended. - Extremely large or complicated rice fields may have an increased impact on game performance depending on the map, field size, and your system. - Avoid overlapping or self-crossing field boundaries when creating custom rice paddies, as the normal FS25 field validation system is still used. **Compatibility** - Designed for Farming Simulator 25. - Compatibility with other mods that directly modify the rice-field construction system cannot be guaranteed. **Multiplayer** - The mod should be enabled by all players when used in multiplayer. **AI Assistance** - AI tools were used to assist with the creation of the mod’s cover artwork and during development for troubleshooting, testing guidance, and bug fixing. - Final in-game testing and verification of the mod’s functionality were performed manually.
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