whitevamp
4.08 MB
KNOWN DEVELOPER TOOL LIMITATIONS 1. When using external developer tools (like EasyDevControls) to fast-forward the game clock by several months in a single frame during an active tornado, lingering vehicle smoke and fire effects may freeze on affected vehicles. 2. Under the same extreme fast-forward conditions, the 24-hour automatic damage repair countdown will pause. To resume normal operation and trigger repairs, simply fast-forward time using a standard game mechanic, such as the in-game sleep timer. 3. PERFORMANCE NOTICE: If many vehicles are grouped closely together (for example, with vehicle-stacking mods like Used Equipment Yard) and are hit simultaneously by a tornado, you might experience brief screen freezes or stutters while the storm passes due to intensive engine-level calculations. Note: High-speed time acceleration and baseline simulation gameplay work flawlessly under normal conditions. Note: These behaviors only occur when external developer tool command overrides are used; normal high-speed time acceleration and simulation function without issues. Experience a truly destructive weather event! This mod adds a high-performance tornado that interacts with the game’s physics engine based on mass. FEATURES: - Powerful Lift: Capable of lifting heavy tractors and fully loaded trailers - Livestock Danger: Tornadoes can kill animals in pastures (configurable) - Geo-Fencing: Prevents vehicles from being thrown off the map - Map Support: Automatically adjusts radius for 4x, 16x, and 64x maps - Safety: Player ejection system and indoor safe zones (barns) - Custom Particle Effects & Audio For bug reports and updates, visit: https://github.com/whitevamp/FS25_TornadoPhysics ADVANCED TUNING (NEW CONSOLE SYSTEM): Power users can override auto-settings via the console (~). Settings are saved in: "modSettings/TornadoPhysics_Config.xml" MASTER COMMANDS: This update introduces a centralized command system. Use ‘t_help [command]’ in-game for details. 1. PHYSICS CONTROL (t_physics) t_physics radius [x]: Override storm size (default: 35) t_physics power [x]: Change ejection strength (default: 20) t_physics heavy [x]: Set mass threshold for heavy vehicles t_physics fence [x]: Set distance from map edge where physics stop t_physics lift_bales: Toggle handling of bales/pallets t_physics lift_logs: Toggle handling of logs t_physics indoor_damage: Toggle damage inside sheds t_physics randomize: Force new random tornado size and EF rating 2. MODULE SETTINGS (t_set) t_set save: Save current configuration to XML t_set cargo: Toggle Cargo Spilling System (default: OFF) t_set husbandry: Toggle Animal Lethality (default: OFF) t_set destruction: Toggle persistent vehicle destruction (default: OFF) t_set recovery: Toggle hardcore emergency tow bill (default: OFF) t_set mapui: Toggle Map UI overlay ON/OFF (default: OFF) 3. VISUALS & AUDIO (t_sfx) t_sfx sound: Toggle siren sound ON/OFF t_sfx ring: Toggle debug ring (visual safety zone) (default: OFF) t_sfx fire_random: Toggle random fire ignition for vehicles 4. HARDCORE TUNING (t_tune) Adjust simulation constants live. Commands: suction, lift, chaos, bale_orbit, hover, max_speed, purge_time Example: ‘t_tune chaos 20’ (makes tornado more violent) 5. MASTER RESET (t_reset) Reset settings to factory defaults. Commands: all, physics, tuning, cargo, husbandry Example: ‘t_reset all’ 6. DEVELOPER TOOLS (t_dev) t_dev hud: Toggle on-screen Physics Telemetry UI nt_dev verbose all: Enable full logging nt_dev pos: Toggle real-time coordinate tracking for tornado node V4.0.0.0 [SYSTEM] Complete code rewrite with modular architecture for better stability, save-game safety, and performance. [SYSTEM] Added API for other mods to integrate (see README in API directory). [CONSOLE] New master command system replacing fragmented commands. [GAMEPLAY] Added Cargo Spilling: trailers will dump contents when caught in storm (default: OFF). [GAMEPLAY] Added Vehicle Destruction: vehicles and trailers will lose parts physically, with auto-repair synced to save. [GAMEPLAY] Added Hardcore Recovery: itemized tow and repair bills based on damage. [GAMEPLAY] Added ADS Support: integration with id577’s “Advanced Damage System”. [GAMEPLAY] Added Siren Warning: tornado siren loops for 3 minutes when storm spawns. [GAMEPLAY] Readjusted Husbandry: animals only safe if barn is indoors; outdoor pastures are unsafe. [GAMEPLAY] Cross-Mod Support: integrates with CompassHeading mod to show tornado on compass. [GAMEPLAY] Dynamic Weather: rain/hail intensity is randomized to reflect real tornadoes with profiles for low, classic, and high precipitation. [VISUALS] Added Smoke & Fire Effects: vehicles can catch fire and emit smoke when critically damaged. [VISUALS] Shader Mesh Support: supports advanced volumetric effects. [VISUALS] Improved Debug Ring: secondary ring for better visibility in valleys. [VISUALS] Enhanced Tornado Debris: base dynamically multiplies dirt and debris particles. [UI/UX] Map Hotspot & UI: teleport or visit tornado from ESC map; real-time tornado stats displayed in map menu.
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