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Tractor Terrain Dynamics V1.0.3.7 fs25-mods

WDMods

177.75 KB

Tractor Terrain Dynamics V1.0.3.7
Tractor Terrain Dynamics V1.0.3.7 Tractor Terrain Dynamics V1.0.3.7 Tractor Terrain Dynamics V1.0.3.7 Tractor Terrain Dynamics V1.0.3.7 Tractor Terrain Dynamics V1.0.3.7
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Description:

TTD — Tractor Terrain Dynamics Equipment physics, not a dirt mod. No settings required — everything works automatically. **What is it?** TTD changes equipment behavior depending on the weather, soil type, moisture, tire wear, and tire pressure. The ground is not a target, it is a condition. The tractor is the main character. A wet field means less grip. Plowed soil means more resistance. Asphalt means everything is easy. Just like in real life. **What you get:** Weather affects your work: rain — the field becomes softer, dry weather — everything is stable Soil-type physics: 17 types, from asphalt to plowed fields. Equipment feels different: tracks, dual tires, wide tires — everything matters. The transmission works realistically: it holds gears under load The HUD displays moisture, grip, and resistance Multiplayer: synchronization is handled in the code **Important to understand:** TTD does not add wheel slip “on demand.” Wheel slip is the result of conditions: a wet field, tire wear (if UYT is installed), a sudden start, or excessive speed. If the tractor is new, the tires are new, and the weather is dry, you will not notice a difference. TTD simply makes the physics fair and predictable. **What TTD does NOT do:** No visual dirt It does not only slow you down No random penalties **Compatibility:** – UseYourTyres — tire wear affects road grip. – More Realistic — for maximum hardcore enjoyment Everything that happens is the result of your decisions, the weather, and the ground. The mod archive includes a complete guide describing the physics and containing the author’s contact details. **V1.0.3.7** Added built-in calibrator for fine-tuning the behavior of each tractor directly in-game **TTD Calibrator Description (RU/EN/DE/FR/IT/PL):** Tracked vehicles now leave ruts just like wheeled ones Completely reworked the wheel sinking system — behavior is now noticeably smoother and more predictable Fixed an issue where moisture on grass and other natural surfaces was displayed incorrectly Tracked vehicles now behave differently from wheeled ones — tracks sink less, slip less, and recover more easily Front wheels of tractors now sink slightly less than the rear ones — just like on real machines Fixed a bug where engine settings could fail to apply to some vehicles Each vehicle now stores its own settings separately and does not affect others Removed unnecessary calculations that could cause frame drops when many vehicles were present on the map Improved overall performance — the game now runs more steadily Cleaned up some old and unused parts left over from previous versions Updated default difficulty values — they are now more balanced HUD now hides together with the in-game interface — the separate toggle button has been removed HUD values now match the actual physics Minor fixes in the interface and settings menu

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