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Realistic Hours & Depreciation BETA v0.9 fs25-mods

isaaccovington

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Realistic Hours & Depreciation BETA v0.9
Realistic Hours & Depreciation BETA v0.9 Realistic Hours & Depreciation BETA v0.9
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Description:

Realistic Hours & Depreciation – PUBLIC BETA VERSION 0.9.0.0 – PUBLIC BETA
Realistic Hours & Depreciation aims to enhance the realism of machinery ownership in Farming Simulator 25 by overhauling operating hours, machinery depreciation, resale values, the second-hand machinery market, and visual paint wear. Instead of machinery hours increasing independently from the game clock, operating hours now scale with your selected in-game time speed.
For example, when playing at 3x time speed, approximately 3 operating hours will be added for every real hour the machine is in use. This makes machinery hours more accurately reflect the passage of time on your farm.
Realistic Machinery Depreciation
Machinery no longer loses value mainly based on age alone.Vehicle values are now calculated using a combination of:
– Machinery age
– Total operating hours
– Average annual usage
– Overall level of use
This means an older tractor with low hours can retain much more value than another tractor of the same age that has been heavily worked. Similarly, a relatively new machine with high hours will depreciate faster than a lightly used one.
Implements have their own depreciation calculations, where age has a greater influence and operating hours a smaller effect.More Realistic Used Machinery
The second-hand machinery market has been reworked.Used machinery now features more varied and realistic combinations of:
– Age
– Operating hours
– Price
– Depreciation
You might find relatively new machines with many hours already logged, or older machinery used only occasionally.
The age, operating hours, and price of used machinery are linked to better reflect the actual value of the machine you are buying.Existing Savegame Conversion
The mod can be added to existing savegames.
When first loading a save with the mod enabled, a one-time setup window allows you to select the time scale you used before installing the mod.
Existing machinery hours are then converted to match the new system. This conversion only needs to be done once per savegame.
New savegames do not require this step.
Reduced Paint Wear
Visual paint wear has been significantly decreased.
High-hour tractors and machinery should no longer lose most of their paint unrealistically just because they have accumulated many operating hours.
Mechanical damage, maintenance, and repair costs remain separate from visual paint wear.Leasing
Leasing has been adjusted to work correctly with the new scaled operating-hour system. Although the displayed machinery hours increase with your game speed, the mod prevents this from incorrectly affecting leasing costs.Main Features
– Operating hours scale with in-game time speed
– One-time conversion for existing savegames
– More realistic machinery depreciation
– Depreciation based on age, hours, and annual usage
– Separate calculations for vehicles and implements
– Older low-hour machinery retains more value
– Heavily used machinery depreciates faster
– More realistic second-hand machinery ages and hours
– Improved used machinery pricing
– Greater variety in the used market
– Significantly reduced visual paint wear
– Leasing costs remain balanced despite scaled hours
– Supports base game and compatible mods
– Multiplayer supported
IMPORTANT – PUBLIC BETA TEST
This is a beta version uploaded for public testing.
Version 0.9.0.0 is not the final release.
The goal is to gather feedback from players across different savegames, machinery, maps, multiplayer setups, and mods before the full 1.0.0.0 release.
Although tested during development, it’s impossible to cover every possible combination.Dedicated Servers
When adding the mod to a dedicated-server savegame, it’s recommended to first open the save in a local multiplayer game with the mod enabled, complete the setup, save, and then transfer the save back to the server.
New savegames do not require this step.Beta Warning
As this is a testing version, backing up important savegames before installation is advised.
Your feedback is essential for fixing bugs and improving the mod for its full release and submission to the GIANTS ModHub.
Thank you for testing, reporting issues, and helping improve the mod.

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