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Soil Draft Physics v1.0 fs25-mods

zasty chalk

86.08 KB

Soil Draft Physics v1.0
Soil Draft Physics v1.0 Soil Draft Physics v1.0 Soil Draft Physics v1.0
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Description:

Your tractor finally feels the soil. Implements pull harder in heavy wet clay than in dry sand, and tyres grip according to their size, load, and pressure. – Realistic implement draft (ploughs, rippers, cultivators, discs, seeders) based on agricultural standards – Uses Precision Farming soil types and soil moisture (works without PF too) – Tyre traction and rolling resistance from real tyre sizes, wheel load, and pressure – Automatic tyre pressure by axle load, with CTIS support in 4×4 Traction System – Clean, movable HUD (Ctrl+Shift+H show/hide, Ctrl+Shift+M move) Beta version – feedback and log.txt are welcome! Implement draft and tyre traction based on real soil, using agricultural engineering standards (ASABE D497 draft and Brixius traction). – Draft force per implement type (plough, ripper, subsoiler, cultivators, disc harrow, seeders…), width, depth, speed – Precision Farming soil types (sand ? silty clay); works without PF using a medium soil – Soil moisture per soil type (sand dries fast, clay stays heavy for days) – Tyre/soil traction from real tyre sizes (e.g., 710/60R38), wheel load, and pressure; rolling resistance in soft soil – Tyre pressure from real axle load; CTIS support with 4×4 Traction System (VarioGrip style), fixed pressure on tractors without CTIS, tracks supported – Replaces the game’s own draft force (no double counting) – HUD: Ctrl+Shift+H show/hide, Ctrl+Shift+M mouse to drag it anywhere – Settings: modSettings/FS25_SoilDraftPhysics.xml (intensity, traction scale) BETA: feedback and log.txt welcome. Not recommended with Mud System Physics or Tractor Terrain Dynamics (tyre grip is handed over to them automatically).

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