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Realistic Livestock RM V1.4 fs25-mods

rittermod

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Realistic Livestock RM V1.4
Realistic Livestock RM V1.4
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Description:

Replaces FS25's simple animal clusters with individually tracked animals — each with unique genetics, breeding, diseases, and production traits. This is a maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. All management is accessible via the RL Menu — a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This version continues the development of the original Realistic Livestock mod by Arrow-kb, who has discontinued further updates. The goal is to keep the mod functional, fix bugs, and improve where needed. **Features** - Individual animal tracking with unique identity - Genetics system with heritable traits affecting production - Genetics display in animal names with configurable detail (average or full trait breakdown) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation covering nine diseases across cows, pigs, sheep, goats, chickens, and horses — including a hidden incubation phase on harder settings, disease spread within pens, immunity, paid treatments, and culling, with five difficulty levels and toggle options for each disease - Animal monitoring to track individual animals over time - Weight system linked to genetics and feeding - Animal marking and castration - RL Menu: a standalone tabbed interface for all animal management tasks — browsing, moving, selling, buying, AI straw purchases, messaging, and trailer loading - Saveable animal filters, cycled with F across menu tabs - Herdsman automation: daily tasks like selling, buying, castrating, naming, AI management, moving, and horse care based on saved filters - Animal country of origin setting for new animals - Dealer controls: select which animals and age groups are offered, and set stock quality (Budget, Standard, Premium) - Daily summary mode for message logs - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add new breeds or adjust animal balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with full breeding support - Map support: Witcombe (UK breeds — Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with full breeding support - Map support: Le Mechet (French breeds — Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (not compatible with Cow Breeds Pack unless using the latest development version) - Support for butchers using Extended Production Point (EPP) mod - Mod compatibility checks at startup: blocking incompatible mods with a dialog, plus warnings for mods that may degrade gameplay - Compatibility bridges: coexistence with Seasonal Wool Production (Argsy Gaming) without double wool output - Multiplayer support **Supported Maps & Packs** RLRM works on almost any map out of the box. It does not require a specific list. The listed maps add custom animal types or breeds that need built-in support for full RLRM features like genetics, breeding, and reproduction. On other maps, standard animals function normally. **Maps:** - Hof Bergmann — ducks, geese, cats, rabbits, alpacas, quail with full breeding support - Witcombe — UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile - Le Mechet — French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (not compatible with Cow Breeds Pack unless using the latest version) **Animal Packs:** - Cow Breeds Pack for RLRM by ConGan98 — additional cattle breeds - Sheep Breeds Pack for RLRM by ConGan98 — additional sheep breeds **V1.4.0.0** This update introduces the disease system overhaul. Diseases now progress day by day, can hide before symptoms appear on harder settings, and are tuned to five difficulty levels. Four new diseases are added, including colic, the first for horses. Sick animals cannot be sold or sent to slaughter while symptomatic — they must be treated or culled via the Diseases dialog. **Updating Existing Saves:** All disease data, immunity, partial treatments, and CVM carriers are reset on first load, ensuring your herd starts healthy. The Diseases setting defaults to Normal or Off if previously disabled. **Highlights:** - Nine diseases including avian flu (HPAI), BRD, pulpy kidney, colic, mastitis, CVM, foot and mouth, PED, and LPAI - Hidden incubation phase on Hard and Very Hard difficulty levels - Five difficulty levels: Off, Easy, Normal, Hard, Very Hard, plus a toggle to disable individual diseases - Treatment or culling options: animals with symptoms cannot be sold or butchered until treated or culled - Illness impacts more than milk yield — growth, breeding, eggs, wool, and manure are also affected **Important Notes Before Updating:** - All disease-related data in your save will be cleared on first load, resetting your herd to disease-free status - The Disease Chance setting is replaced by difficulty levels; existing saves default to Normal or Off - Animals showing symptoms cannot be sold or sent to slaughter; herdsman sell rules now prevent selling diseased animals unless filters are changed - Foot and mouth treatment duration is now one month, instead of three

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