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Resource Usage Control allows you to adjust the consumption of seeds and field treatment materials in a dedicated full-screen window.Features:
– The window opens by default with the F11 key, which can be customized in the game’s control settings.
– When individual mode is disabled, the global multiplier affects seeds and all supported field resources.
– Individual mode offers separate settings for seeds and field treatment materials.
– Seed settings are dynamically generated based on the crops registered on the current map.
– The field resources category includes solid and liquid fertilizer, manure, slurry, digestate, separated manure, lime, herbicide, and other resources added by compatible mods.
– Disabling a category hides its rows and resets all values within to the default 1x.
– Multiplier range: 0.25x to 10x.
– Lists are cached when the savegame loads; opening the window does not trigger a re-scan of vehicles, fields, buildings, or other objects.
– All savegame settings are stored in a single modSettings file, with each savegame having its own entry identified by slot number and playtime.Examples:
– 0.25x: consumption is 75% lower than the standard rate.
– 1x: standard game consumption.
– 5x: consumption is 400% higher than the standard rate.
– 10x: consumption is 900% higher than the standard rate.Important:
– The mod modifies the seedUsagePerSqm and litersPerSecond values for sprayType.
– Mods with their own consumption logic may require additional compatibility adjustments.
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