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Real Physics Tire Wear V1.2.2.5 fs25-mods

duestereLegende

199.86 KB

Real Physics Tire Wear V1.2.2.5
Real Physics Tire Wear V1.2.2.5 Real Physics Tire Wear V1.2.2.5 Real Physics Tire Wear V1.2.2.5 Real Physics Tire Wear V1.2.2.5 Real Physics Tire Wear V1.2.2.5 Real Physics Tire Wear V1.2.2.5
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Description:

This mod enhances Farming Simulator 25 with a standalone and significantly more detailed wear system for tires, rubber tracks, and steel tracks. The next generation—the next stage of evolution: 2.0!
Tires and track systems (rubber or steel) now wear down based on the actual distance traveled, wheel slip stress, and various other factors. Your driving style, ground conditions, weather, load weight, and dynamic load distribution across wheels or tracks all influence wear. Each vehicle and wheel or track unit tracks and saves its wear individually, independent of the standard GIANTS vehicle wear system. This applies to all vehicles owned by your farm—whether purchased, rented, or leased. AI traffic vehicles, other farms’ vehicles, or machinery rented specifically for a mission are not tracked. The goal of this mod is to visually display realistic wear on wheels, rubber tracks, and steel tracks, accurately reflecting their actual condition. It supports conventional wheeled vehicles as well as machines with rubber or steel tracks. Trailers and implements with their own wheels are included and tracked too. For rubber and steel tracks, the wear of road wheels is calculated based on their design and shown separately via a combined icon. Most in-game vehicles and many mods have been tested; while 100% compatibility isn’t guaranteed, it exceeds 90%. Some cases, such as two-wheelers, three-wheelers, or specialized machinery mods, may not support tracking, but work on compatibility continues. For specific mods, I need the mod files, including i3d files, UV masks, i3d mappings/shapes, and vehicle XML files, to assess feasibility. As wear increases, not only does the appearance change; heavily worn tires lose traction, affecting handling. This can cause a shift in momentum or lag, making the vehicle slide during acceleration, braking, or turning. Tires, suspension, and track rollers can be replaced at the workshop; costs depend on vehicle type, number and size of components, and a small multiplier based on the reference mileage. The reference lifespan can be adjusted in the settings, with options like 350, 500, and 750 km for smaller or classic 2×2 maps, and 1,000, 1,500, and 2,000 km for larger 4×4 maps. Note that setting a reference of 1,000 km does not guarantee tires or suspension will last exactly that long; it’s a basis for calculating wear, and actual lifespan varies based on driving style, workload, and load. The mod also supports wear calculation for AI-controlled vehicles using Courseplay, AutoDrive, or Giants AI. To ensure smooth operation, an electronic immobilizer locks the vehicle until startup and system initialization are complete, preventing external input during this phase. This is necessary because Courseplay and AutoDrive bypass the standard startup sequence, which could cause issues. Think of it as a “Parking Brake 2.0”: once ready to drive, the immobilizer disengages, and normal operation resumes. The mod introduces three penalties: first, tires and running gear lose traction depending on wear, but vehicles can still be driven to the workshop with performance penalties and possibly without a trailer. Second, AI-controlled vehicles experience a speed penalty, with cruise control reduced to as low as 20 km/h depending on wear, to maintain steerability and route following. At normal speeds, AI cannot compensate for tire slippage or traction loss. Manual driving is unrestricted, though performance penalties still apply. Third, the maximum speed of rubber and steel tracks can be reduced by up to 50%, depending on the wear of the inner rollers; replacing rollers removes this penalty. Current wear levels can be displayed directly in the HUD when using the “FS25 Lights & Symbol HUD” mod, so it’s recommended to install that alongside this mod. V1.2.2.5 The Real Mud Physics mod is now supported, along with various adjustments for it.

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