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Your engine wears out. Your oil gets dirty. Your turbo fails if you never service it. This is what “realistic maintenance” should have meant all along. Hyper Realistic Maintenance 2 adds a deep, ongoing mechanical simulation to every motorized vehicle in your save — tractors, trucks, harvesters, and cars — with real gameplay consequences, not just cosmetic numbers. **What it simulates** - Engine: 5 independent components (cylinder, piston, bearings, crankshaft, valves) that influence each other — cylinder wear increases blow-by, which contaminates your oil, accelerating wear further. - Thermal: coolant temperature rises with load and overheats if your radiator is degraded. - Fluids: oil level/contamination and coolant level, both trackable and serviceable. - Drivetrain: clutch, gearbox, turbo, and battery/starter wear over time. - Failures: probabilistic breakdowns that sharply increase past approximately 35% wear on the relevant component — critical overheating above 118°C is guaranteed, not luck. - Per-vehicle-type behavior: tractors, trucks, harvesters, and cars wear at different, realistic rates. **Real effects, not cosmetic** - Genuine power loss — reduces actual available engine torque, so you’ll feel it in the field. - Real no-start conditions — a dead battery or worn starter can actually prevent your engine from turning over, with an on-screen warning. - Harvesters lose real threshing efficiency as engine health degrades. **Scheduled maintenance, like the real thing** - 10 serviceable items (engine oil, filters, hydraulic/transmission oil, coolant, grease, belts, and more), each with its own interval and a real farm-money cost — scaled automatically to the vehicle’s actual horsepower. If maintenance is neglected too long, wear accelerates up to +120%. - 3-page in-vehicle HUD — overview, detailed engine diagnostics, and maintenance status — position adjustable from the in-game Settings menu. The game’s own repair screens (store, farm workshop, mobile workshop) now perform a full HRM2 service too. **Compatibility** - Runs entirely standalone. If you also install the 4×4 Traction System mod, the two detect each other automatically — their HUDs won’t overlap, and running in 4WD/diff-lock adds a touch of extra, realistic drivetrain stress. Neither mod requires the other. - Singleplayer only for now; state isn’t yet saved to the savegame (see the README for the honest list of current limitations).
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