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AI Farm Manager V3.0 fs25-mods

therealparzival

625.03 KB

AI Farm Manager V3.0
AI Farm Manager V3.0 AI Farm Manager V3.0 AI Farm Manager V3.0
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Description:

Your farm finally has a manager — an AI that actually reads your save, watches the prices, and nudges you when it matters. AI Farm Manager 25 provides your farm with a real manager: an AI that reads your ACTUAL savegame — cash, fields, fleet, prices, weather, the clock — remembers your farm across sessions, and displays colour-coded cards on your screen whenever a decision is needed. You can respond directly in the game with a click or a typed reply, and it responds back. **FIRST, THE HONEST PART (READ THIS)** This .zip is only HALF the mod — the part that lives in your game and shows messages on your screen. The other half is the brain: a free tool called Claude Code that runs on your PC and is the manager. They communicate through small files on disk. Install only the .zip and nothing happens — you also need the companion setup (a quick 2-minute process, link below). The benefit: you choose the AI. Point it at a cloud model, or run one entirely locally and free with Ollama — either way, your farm data stays on your computer. **HOW IT WORKS** 1. You play. FS25 saves your farm as usual. 2. The manager reads your save — cash, land, fleet, crops, contracts, silos, prices, weather — directly from your save files. It reads; it never guesses, and it never modifies your save. 3. When something important happens, it drops a colour-coded card on your screen — a crop about to spoil, fertilizer at its yearly low, a silo filling up. 4. You respond in the game — click ????/????, acknowledge, dismiss, or type a free-text reply. Use your mouse as you do for AutoDrive / Courseplay. 5. It reacts — reads your reply, remembers it, and follows up. Then it idles at nearly zero cost until the next event. **WHAT IT DOES FOR YOU** - Maintains a history of decisions, plans, and your house rules, so each session starts with context. - Senses buy/sell prices — grain at seasonal peak; seed, fertilizer, lime, herbicide at annual lows — only if you have storage. - Checks used equipment against real prices — is this listing a bargain? - Planning that respects timing — what to buy and WHEN. - Trustworthy notifications — colour-coded cards (green OK / blue info / amber warning / red critical) with 31 icons. It’s intentionally quiet: it only interrupts when necessary. - Your overlay, your way — persistent panel or pop-ups (toggle with Ctrl+Period), movable and customizable, with unanswered cards saved across sessions. - Two-way communication — it reads your clicks and replies; double-clicks are counted once. **WHAT IT WILL NEVER DO** - Never modify your savegame — always read-only. - Never send data outside your PC — everything stays local. - Works only on the client side, safe for singleplayer and multiplayer; it doesn’t alter gameplay systems. **WHAT YOU’LL NEED** - Farming Simulator 25 + this mod (PC). - Claude Code (https://claude.com/claude-code) installed on your PC — the free companion that runs the manager. - An AI model: your choice — a Claude / Anthropic account, an OpenRouter key, or a free local model via Ollama. - Python 3 (standard library only — no pip needed). - A quick 2-minute setup: start Claude Code in your farm folder and say “set up my farm manager.” - Currently WSL/Linux on Windows (uses /mnt/c/... paths). To click buttons, you need a mouse cursor on screen. **THIS IS EARLY — HELP SHAPE IT** Built for Claude Code now; more AI CLI options may follow based on community feedback. Got a feature idea or found a bug? Made by Parzival. Reads everything, guesses nothing, and stays on your machine. **V3.0.0.0** - New architecture for reading your farm, plus fixes from real save sessions. - Setup now asks your name and language at start. - Added a cache layer for faster data gathering and alerts. - Option to send issues to GitHub at session end, with review before sending. - When multiple farms are present, setup asks which one is yours. - Field-by-field work list based on actual field states. - Can now tell you which production lines are running low, based on input stocks. **Changes** - The “can I sell this?” check now accurately reflects whether you can sell items. - Farm memory file size warnings are now recommendations, not hard limits. - Fixed command errors, backup procedures, and data freshness checks. - Crop growth stages now correctly populate, and harvest readiness is based on proper flags.

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