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Fertilizer WorkWidth v1.1 fs25-mods

Bgnak05

99.81 KB

Fertilizer WorkWidth v1.1
Fertilizer WorkWidth v1.1 Fertilizer WorkWidth v1.1 Fertilizer WorkWidth v1.1
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Description:

Keeps the section width you selected manually, instead of resetting it to the implement's maximum when work begins. Set a spreader or sprayer to 12 m, hand the job to the AI helper or Courseplay, and the game reopens each section: you are back to 48 m and working well outside the field. This mod prevents that. How it works: the game already has a flag for this, aiKeepCurrentWidth, which it checks before resetting the sections. It is off by default and no vehicle sets it. The mod simply raises it. No game functions are replaced and no behaviors are rewritten, so it does not interfere with Courseplay or other script mods. Safety net: if you start work with all sections closed, the mod allows the game to reopen them, because an implement with zero width would produce a degenerate course. This is reported in the log. Note: Courseplay reads the working width when it GENERATES the course. Set your width first, then generate. Works with any implement that has variable work width sections. Working width and the built-in AI helper: when you hand over the job, the helper does not read your section setting; it offers the implement's full width. Set the Working Width in the AI settings to the width you selected, and the mod maintains the sections throughout the job. With Courseplay, the width is automatically picked up when the course is generated, so no extra step is needed. Automatic reading by the built-in helper is planned for the next update. Courseplay compatible: the mod only extends the vanilla functions; it never replaces them, so Courseplay and other script mods continue to work alongside it. Tested with Courseplay 8.1.0.3.

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