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Dynamic Market V1.2 fs25-mods

Nalathan

95.27 KB

Dynamic Market V1.2
Dynamic Market V1.2 Dynamic Market V1.2 Dynamic Market V1.2 Dynamic Market V1.2
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Description:

Dynamic Market causes selling prices to fluctuate over time, in addition to the regular seasonal changes from the base game. Each product group develops its own price trend, so the optimal time to sell keeps shifting. Prices - Additional monthly market fluctuations on top of base game prices - Each product group (crop farming, forage crops, animal products, livestock, processed goods, building materials, map-specific goods) follows its own price curve - Optional yearly average mode: replaces the seasonal peaks with a stable yearly value, eliminating the need to wait for specific months - Sales pressure at selling stations: selling large quantities at once temporarily lowers the price, which then recovers over time (threshold and strength adjustable) Stock & Notifications - Displays your current stock per product: in storage, trailers/implements, and production output storage - In-game notification when a stock item’s price rises significantly - Show storage locations with a button, including map markers for storage and best sell points Overview - Dedicated market screen showing base game price, adjusted price, percentage difference, selling location, and best month to sell - Search, storage filter, and sortable columns for quick navigation Favorites - Mark goods as favorites directly in the market overview - Filter to show only favorites and sort by favorite - Favorites are saved with your savegame Automatic detection - Automatically detects sellable goods from any map or mod without manual setup - Items that don’t fit existing groups but are sellable are placed in their own “Map-specific” group instead of being ignored - Manual group assignment available for special cases Multiplayer - All market calculations run server-side, ensuring all players see the same prices Feedback and issues on GitHub: https://github.com/Nalathan01/FS_Dynamic_Market/issues V1.2.0.0 - New: receive in-game notifications when stock items’ prices increase significantly - New: display storage locations with map tagging for storage and best sell points - New: the “Sale value” column now shows stock quantity multiplied by current price - New: goods in trailers/implements and production outputs now count towards stock - New: manure, liquid manure, and digestate are now tracked as sellable animal products - New: unclassified but sellable goods now have their own “Map-specific” price group - Fixed: market prices no longer recalculated every 5 seconds unnecessarily - Fixed: “Normal” price-base mode now retains the original seasonal curve - Fixed: group names and market notices now use correct translations - Fixed: crop farming and other categories regained their seasonal price influence - Only unloadable and sellable products are shown for production buildings, animal barns, and attached implements - New: sales pressure at selling stations: large sales temporarily lower prices, with adjustable threshold and decline per step - Improved menu tab registration for better gamepad/controller navigation

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