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V1.0.1.3 Smoothed load and speed controls for players and AI. Reduced strong oscillations between acceleration and braking. Eliminated feedback between RCL motor load and speed control. Fendt IDEAL 10T added as a separate profile. Improved cruise control and headland behavior. Expanded combine harvester database to 259 profiles. Enhanced detection of standard and mod combines. John Deere S600, S700, and the new S7 series are clearly separated. Manufacturer automatics are properly displayed in the F1 menu, e.g., CEMOS, IDEALHARVEST, HARVESTSMART, HARVEST COMMAND, INTELLISENSE, CONSTANTPOWER. Dashboard Live is supported; CombineXP is not required. Throughput, machine load, yield, and moisture status can be transmitted to Dashboard Live. New dynamic crop moisture model. If RWSM is installed, its humidity and weather data are used. Without RWSM, native GIANTS weather data serves as fallback. Moist crops moderately increase machine load. New humidity display in the HUD. New yield display in t/ha even without precision farming. Yield is calculated from actual harvested mass and GIANTS worked hectares. HUD and Dashboard Live share the same yield value. No additional permanent field or DensityMap scans needed. Supports multiplayer and dedicated server modes. All existing languages fully updated. Realistic Combine enhances combine harvesters and forage harvesters in LS 25 with a dynamic harvesting, performance, and throughput system. Yield, crop quantity, engine power, engine speed, and driving speed are directly interconnected. A lightweight inventory minimizes strain on the machine. High yields increase material intake, putting more load on the engine and reducing working speed. Excess processing capacity can cause engine and driving speeds to drop. Overloading a combine increases harvest losses. **Manufacturer automatics** For known machines, Realistic Combine recognizes the brand, model, or series and assigns the appropriate automatic family from the manufacturer. RCL does not read the machine’s electronics or fully replicate manufacturer programs 1:1. Instead, it recognizes the vehicle and simulates the manufacturer’s automatic system based on real operating principles. Supported automatic families include: CLAAS CEMOS AUTOMATIC / CRUISE PILOT CLAAS JAGUAR CEMOS AUTO PERFORMANCE John Deere HarvestSmart John Deere Predictive Ground Speed Automation Case IH Harvest Command New Holland IntelliSense / IntelliCruise II Fendt IDEALharvest / HarvestPlus Rostselmash RSM Adaptive Cruise Control KRONE BiG X ConstantPower For example, if a CLAAS LEXION is recognized, RCL assigns it to the CEMOS/CRUISE PILOT family. On a CLAAS JAGUAR, control is based on CEMOS AUTO PERFORMANCE, and on a KRONE BiG X, on ConstantPower. The detected automatic system influences not just the HUD label but also processing capacity, target utilization, reaction behavior, and speed control suitable for the machine class. If the automatic system cannot be clearly identified for an unknown vehicle, the full realism mode remains active, using generic load and flow control without displaying incorrect manufacturer automation. **Vehicle detection** The internal database currently contains 240 combine profiles, including 204 specific models and 36 series or family profiles from around 16 manufacturer groups. Profiles account for different machine classes, threshing systems (walkers, rotors, hybrids), and performance ranges. **Mod combines are also recognized** Realistic Combine is not limited to base game vehicles. If a mod combine uses standard GIANTS vehicle functions for engine, drive, and control, it is automatically recognized. Recognition starts with the specific model; if unknown, it attempts to identify the series or family. If still unknown, a generic profile is created based on available data, especially engine performance. This ensures that a mod combine with 300 hp does not have the same capacity as one with 800 hp. New or previously unrecognized mod combines can fully utilize RCL. **Forage harvesters and mod shredders** Forage harvesters are recognized based on GIANTS vehicle technology, not limited to specific models. Properly constructed mod forage harvesters can be automatically identified. RCL uses its own fresh mass model, considering throughput in t/h, engine power, intake, chopping drum, ejection accelerator, cutting length, header, slope, and current load. Grain or threshing loss calculations are deliberately omitted. Known shredders can be assigned to manufacturer automatic systems, e.g., CLAAS JAGUAR with CEMOS AUTO PERFORMANCE. Unknown mod shredders continue to operate with the full RCL performance model. **Grass pickup** Grass pickups are treated separately from corn heads. GIANTS pickups and many mod pickups are automatically recognized. A light swath causes less material flow, allowing higher speeds; a heavy swath increases load, potentially reaching performance limits before engine reserves are exhausted. No permanent swath or DensityMap scans are required. **Quick guide – automatic harvesting** RCL uses standard GIANTS cruise control. **Activate RCL Auto:** Left Ctrl + Left Alt + A Initially, the display shows READY. Set your desired maximum working speed on the normal cruise control; this is the upper limit. RCL adjusts automatically below this depending on load. Turn on the combine or forage harvester as usual and activate cruise control with button 3. Once crop is picked up, RCL switches to ACTIVE and manages automatic cruise control. Example: Set cruise to 12 km/h. With light crops, the machine can run close to this speed. As load increases, RCL can reduce speed to 9, 7, or 5 km/h, even creeping if overloaded. **Headland behavior** When flow diminishes, RCL releases cruise control after a short delay, restores previous speed, and switches off cruise control, but remains active. Drive back into the crop and press button 3; RCL resumes operation once conditions are good again. Automatic power control on the headland is managed by the driver. **Effects on the combine** Harvest quantity affects throughput, engine load, working speed, driving speed, threshing and separation load, and harvest losses if overloaded. Power demand increases with straw chopper operation, especially with heavy straw or swaths. The simulation functions even when automatic harvesting is off. Manual driving into heavy crops can cause engine load increases, speed drops, and grain losses. **HP and machine performance** Engine power is crucial. More horsepower generally means higher processing capacity and reserves, but speed is not unlimited. Factors like harvest mass, machine type, header, slope, and load remain critical. A small combine or shredder behaves differently than a large, high-performance machine. **Slope riding** Uphill driving requires extra engine power, reducing reserves for threshing or chopping, leading RCL to lower speeds sooner. Downhill driving does not accelerate endlessly. **Integrated downhill sync** Realistic Combine includes vehicle synchronization for harvesters, forage harvesters, and downhill tractors. This sync can be added in the shop or workshop. Follow-up vehicle/tractor: €4,990 Harvester guidance system: €5,990 Recognizes compatible mod tractors, harvesters, and forage harvesters via GIANTS vehicle functions. **Start sync:** Left Alt + U Steering remains with the driver; RCL synchronizes travel speed and longitudinal distance. If the harvester slows due to heavy crops, the synchronized vehicle reacts accordingly. **Automatic reconnection** Auto Reconnect is enabled by default. If disconnected during turns or due to distance, RCL remembers the last connected harvester. When it comes into range again, connection resumes automatically. The driver does not connect to another nearby harvester intentionally. **Performance and multiplayer** Realistic Combine uses existing GIANTS data and vehicle functions where possible. No permanent full field scans or crop calculations are performed; existing engine, header, and vehicle values are used directly, with complex calculations at limited intervals. Vehicle and sync states are designed for multiplayer and dedicated servers. **Goal of Realistic Combine** The system aims to create more realistic harvesting behavior, not artificially slow machinery. Different machines, engine performances, and conditions react differently: Less harvest mass ? more speed reserve More harvest mass ? higher load More horsepower ? higher processing capacity Overload ? reacts with motor speed and speed adjustments Known machine ? appropriate manufacturer automatic family Unknown mod ? still realistic generic performance This integration of yield, throughput, engine power, engine speed, and driving speed results in a much more authentic harvesting experience.
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