tisonK
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Your map is already full of silos, dairies, and mills moving goods between them. None of it pays you a penny. Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel, and the profit truck by truck. **Features** Contract Board Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward. **Two Ways To Run A Job** 1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip. 2: Hire a driver -> Hand the route to the base game AI as a Load & Deliver job. **Per-Truck Books** The base game only keeps farm-wide statistics. This tracks every truck separately. **Company Ledger** Revenue, driver wages, fuel, distance, and job count for the company as a whole, followed by a history of every finished and expired contract, newest first. Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them. **Dispatch Office** Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game. **V1.3.0.0** New: Reset Board button New button in the PDA to clear stuck or stale contract boards Blocked hired drivers are automatically unstuck when the board resets **New: Driver recovery** Blocked drivers now attempt up to 5 reverse maneuvers with a longer backup distance before giving up **Bug fixes** Fixed deliveries paying out twice under certain timing conditions Fixed the in-game day counter and service unit tracking Fixed headquarters state not archiving properly when selling or rebuilding
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