Just Joe
17.06 MB
Stop scrolling through thousands of lines of log files trying to figure out which mod caused your game to break. Log Error Extractor captures every error and warning your game produces and generates a clear, easy-to-read report — only errors and warnings, nothing else. It then ranks each mod in your folder based on how many unique issues it causes, so the main culprit appears at the top of the list instead of being buried in a 6,000-line log. **What it does** - Creates a report containing only errors and warnings, saved as log_errors.txt next to your usual log. - Ranks your mods from worst to best by the number of distinct errors, highlighting the most serious offenders. - Collapses repeated messages — if one mod throws the same warning 500 times, it shows once with a count, not 500 lines. - Breaks down the report by mod so you can see exactly what each one is causing. - Includes console commands for convenience: dumpLogErrors, topLogErrors, countLogErrors, clearLogErrors. **Getting started** - Bind a key in Options ? Controls ? Log Error Extractor, load your save, and press it. The menu opens anywhere — on foot, in a vehicle, it doesn’t matter. Use the arrows to cycle options and press OK. - Save Report To File — saves the full report to log_errors.txt in your Farming Simulator 2025 folder. - Show Worst Mods — displays your top offenders directly on the screen, no file needed. - Show Count — shows how many errors and warnings have been recorded so far. - Clear — resets all collected data so your next report starts fresh. The last option is especially useful when hunting a specific conflict. Clear the buffer, recreate the issue, then save the report — it will only contain what happened during that session. **Important — do not rename the mod** The folder is intentionally named FS25_AAA_LogErrorExtractor. Farming Simulator loads mods alphabetically, and the AAA prefix ensures this mod loads first to capture errors from all subsequent mods. Renaming it will cause it to load later, and errors from earlier loads won’t be captured. **Requirements and limitations** - PC only. This is a script mod and isn’t supported on PlayStation or Xbox. - Currently for singleplayer only. Multiplayer is untested and declared unsupported, so it won’t load in MP saves. If you want to help test, change <multiplayer supported=“true”/> in the modDesc, test it, and let us know what happens. - It cannot capture errors that occur before it loads, such as base game startup or engine messages. Check the game’s log.txt for those. **Reporting problems** - The mod creates a small health check file, log_status.txt, each time you load a save. If something isn’t working right, open this file and attach it when reporting issues.
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