Nalathan
135.86 KB
Extends the Farming Simulator selling price system with an additional dynamic monthly market layer. The base game pricing and seasonal logic remain unchanged and are used as the foundation in standard mode. On top of this, an independent market adjustment applies monthly price variations based on product group and global market conditions. Optionally, a yearly average mode can be enabled. In this mode, the Giants seasonal price curve is disabled and replaced by a stable yearly mean value. This yearly average is calculated based on the usual Giants pricing logic, including difficulty settings and selling station influence. It provides a consistent reference throughout the year and allows players to choose the best selling month without relying on predictable seasonal peaks. Each product category (grains, oilseeds, vegetables, forage crops, wood, animal products, and processed goods) follows its own price curve. This prevents uniform price changes and creates more realistic market behavior across different goods. A dedicated market screen displays the base game price, the dynamically adjusted selling price or yearly average value depending on the mode, the percentage difference, the selling location, and the best selling month from the base game. Search and storage filters enable quick navigation through available products. All market calculations are server-side in multiplayer to ensure consistent pricing across all clients. Features include an additional dynamic monthly market layer on top of base game pricing, optional yearly average mode replacing Giants’ seasonal curve, yearly average based on Giants’ pricing logic, difficulty, and selling station, independent price curves per product group, comparison between base game price and adjusted market result, percentage deviation display, in-game market overview page with search and storage filters, automatic detection of sellable products from maps and mods, manual product group assignment for custom or misdetected items, and server-authoritative pricing for multiplayer savegames. Version 1.1.0.0 introduces a new option for daily market recalculation for savegames with multiple days per month, simplifies product groups from 14 to 6 for more realistic categories and more frequent market swings, and reworks the market overview with added group and stock columns, and sortable column headers.
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