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Random World Events V2.1.8 fs25-mods

tisonK

158.52 KB

Random World Events V2.1.8
Random World Events V2.1.8 Random World Events V2.1.8 Random World Events V2.1.8 Random World Events V2.1.8
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Description:

The complete FS25 rewrite of the original FS22. A probabilistic event engine triggers timed world events as you play, affecting your economy, vehicles, fields, and more. Each event has its own intensity, duration, and cooldown, with only one active at a time, and the cooldown prevents spam. A separate physics layer adjusts terrain-aware wheel grip and suspension on your vehicle every frame. All settings are saved per savegame, so each farm can run differently. Features - Probabilistic Event Engine - Over 43 Events Across 5 Categories - Configurable Frequency, Intensity & Cooldown - Per-Category Toggles - Manual Event Trigger - HUD Notifications & Warnings - Terrain-Aware Vehicle Physics - Per-Savegame Configuration Controls - Toggle the Event HUD: F3 - Open the Settings panel: Shift + O - Trigger a test event (console): rweTest Note that only one event runs at a time and a cooldown sits between them, ensuring events land smoothly without chaos. Heads up: Weather events are still in development, and in multiplayer, the economy and physics effects currently apply per player (full network sync coming soon). V2.1.8.0 This update introduces the release gate: a mechanism that keeps new systems locked until explicitly released. New in this version: - Release gate. Random World Events now include a lock registry that keeps experimental systems off until they are deliberately released, as an explicit opt-in independent of difficulty settings. - New setting: Experimental Systems. Found in the mod settings, default off (stable only). Enable it to use experimental systems at your own risk. Nothing is locked yet. This update integrates the mechanism so future experimental systems can be released locked. Currently, no systems are locked, so the mod functions exactly as in v2.1.7.0. Everything else remains unchanged, including the event system and vehicle physics.

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