GN Realism
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Realistic braking system for trucks and tractors, designed to add an extra layer of simulation to your game. A companion to Realistic Diesel Start (GN Realism), but it works perfectly on its own too.What's Included
Real Handbrake
It's not a magic button. The braking force depends on the vehicle's weight (including trailers) and the terrain slope. Did you leave a loaded truck on a downhill slope with too much weight for the brake to handle? It’ll roll away on its own, just like in real life. The usual solution: chock it or leave it running.Dynamic Engine Brake
Engine braking now depends on the gear you’re in. In a higher gear, you release the accelerator and the vehicle keeps rolling. Downshift, and the engine starts pulling in reverse for real—just like engine braking in a real truck.Reinforced Engine Brake (Jake Brake type)
For when the normal engine brake isn’t enough. It activates automatically when you release the accelerator (like a modern retarder), or manually with the B key if you prefer full control—you choose the mode from the game’s Settings menu. It has 3 intensity levels and only works with the engine running, not accelerating, and at sufficient RPM.Brake Fade
Brakes now really heat up, and each vehicle type does so at its own rate: a car with ventilated discs cools quickly, a tractor with oil-immersed brakes is resistant to overheating, and a loaded truck on a long downhill can reach critical brake fade in minutes if you don’t use engine braking. Overheating brakes can be permanently damaged—no repair without a visit to the garage.Sound
Engine braking has its own distinct sound (the classic “swish-swish” of the exhaust during engine braking). When brakes reach the alert zone (200°C), you’ll hear the brake pads squeal when pressing the pedal—another warning besides the HUD that your brakes are overheating.Discreet HUD
Displays brake temperature, efficiency, and parking brake status, with alerts when entering the warning zone or risking damage.All configurable from Game Settings
Choose engine braking mode (automatic/manual), level, thermal fatigue intensity, and show or hide the HUD. No need to modify game files or console commands.Compatibility
Fully compatible with Enhanced Vehicle — if installed, the handbrake is controlled by this mod, avoiding control conflicts. If you have Realistic Diesel Start (GN Realism), the compressed air system’s air brakes are integrated with the parking brake.
Multiplayer ready.Notes
Mod under active development — please report bugs or suggestions in the comments.
Translated into Spanish, English, German, and French.
Created with passion for a realistic farming simulation.V1.1.0.0
Bug Fixes:
AI no longer freezes or pauses during fieldwork (cultivator, seeder, etc.) or road hauling. Background redesign: AI vehicles are now excluded from brake simulation (temperature, wear, parking brake)—only the player experiences full physics.
Fixed: Vehicles parked on slopes with engaged parking brake no longer roll away when loading saved games.
Fixed: Engine brake no longer remains active on the HUD or interferes when AI is driving.Engine brake
Sound issues resolved.
Handbrake
Now it’s actually saved in the game (previously it always reset to “engaged”).
Enhanced Vehicle Compatibility.Sound
Volume reduced (less intrusive) and converted to OGG format (73% smaller files, no performance impact).
Clean cutoff when disengaging engine brake—previously it continued in the background.
It now correctly releases when deleting a vehicle (avoiding memory buildup).Updated HUD
New icons for parking brake, engine brake, temperature, and malfunction, replacing text indicators.
Earlier temperature warnings now aligned with actual brake failure physics. Brake failure indicated with (!) icon. Icons’ position and size adjusted.
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