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Covers 25–31 July 2026 · V1.0.0.10 ? 1.0.1.1 Each entry details what was wrong, why it was wrong, and what has changed. Line references are against the V1.0.1.1 tag unless noted. **Version 1.0.0.10** New features: - Slurry separator (Börger 125 bunker separator) — a new screw-press placeable (manureHeapSeparator type): pulls slurry in through one coupler, presses the dry matter onto its own manure bunker, and returns the thinner liquid fraction through the other coupler. - Walk-up start/stop and 5-step screw tightness control; auto-halts when dry matter is exhausted or a bunker is full, and resumes automatically; optional running cost per hour. Fully server-authoritative, MP-synced, join-in-progress safe, saved per game. Third-party placeables can configure their own machine via <slurryPipeSystem><separator>. - Buying station support — FS25_BuyableManureAndOther’s liquid manure station registers as a paid, infinite pipe-only SPS source with a walk-up switch between its sold liquids (plus SPS-extra types such as water). Charges are applied through the station’s own pricing; MP-synced and JIP-safe. - Gravity head equalisation — an optional headHeightNodeName on vehicle and store couplings allows levels to equalise by gravity between connected vessels, gated on the pipe run’s high point, so slurry flows downhill only when it can. Couplings without this attribute behave as before. - Lid-linked deployable couplers — new deployAnimatedObjectSaveId on store couplings drives the placeable’s own vanilla animated object lid: deploys when opened, requires full open for connection, and locks while a pipe is live. Shared lids across multiple couplers are supported via one shared animated object. - Sprayer store fill-type control — placeable sprayer couplings can declare their own fill type and capacity (#fillType + #capacity), or act as dynamic lock-until-empty compartments (#fillTypes / #fillTypeCategories, including fillTypes="ANY" which accepts whatever the connected sprayer holds — script-mod liquids included). Compartments save their state, sync in MP, and survive JIP. - Per-config coupler animations — vehicles and placeables (slurry and sprayer) can embed their own <couplerAnimations> block inside the config; local IDs override shared library settings. - Pipes rest on real surfaces — laid chains and connection pipes now settle onto concrete pads, building floors, bridge decks, and roads (per-bone raycast), not just terrain, across all three pipe visual systems. - Soil & Fertilizer compatibility — all 12 FS25_SoilFertilizer custom liquid IBC tanks are recognized; SPS spawns the correctly branded IBC for the connected sprayer’s liquid. - IBC spawn control — optional IBCspawnPoint child node on a sprayer coupler dictates the position and heading of the spawned IBC; the Add IBC prompt is suppressed when the sprayer is empty. - Embedded crust visuals — the <crust> foliage/plane block now works on placeables registered via the embedded <slurryPipeSystem> block. - Per-player settings — the pipe colour picker and the entire spreader HUD section have moved to the General settings page, allowing every player in multiplayer (not just the host/admin) to use them. Each player’s choices, including HUD position and scale, persist across sessions and servers. - Multiplayer gameplay settings sync — gameplay options (Slurry Realism, Thickness Flow, Blockages, Length Falloff, Shear Bolt, IBC Persistence) are now server-authoritative: admin changes apply on the server, broadcast to clients, and are visible to late joiners. The shear bolt master switch now actually disables bolt wear. **Fixes:** - ValveType="NONE" store couplers no longer show a phantom "Open valve" prompt; interaction is connect/disconnect only, with the far end treated as free-flowing. - Savegame reloads no longer duplicate or loop back coupler pipes; a load-side sanitizer heals corrupted saves. - Multi-type husbandry storages (straw + slurry) no longer risk draining straw or converting deposits into the wrong type — transfers are gated on a pumpable-liquid allowlist. - Digestate deposited into slurry tanks merges into existing content instead of creating a new pool. - Pressure direction fix: tanks charged to vacuum cannot discharge at full rate when flipped to pressure, with safeguards for gravity and dead-band equalisation. - Coupler animations no longer fail due to session registration order issues; the library resolves regardless of load order. - Chain terminus bonds to stores and free-standing ends now persist across savegames. - Slurry tank extension flags are cleared on LIQUIDMANURE/DIGESTATE storages, ensuring extensions behave as independent SPS stores. - Pipes no longer bounce or launch into the air during laying; self-collision feedback is removed. - Laying new pipes near existing chains works correctly again, excluding in-service anchored termini and mid-chain joints. - Separator solids no longer vanish during sub-litre pushes; manure heap fills correctly, and store settle/crust scales down as dry matter is withdrawn. - Debug channels for separator logs are now gated behind debug flags. - Localization: German, French, Italian, and Dutch are now fully aligned with English; missing entries and untranslated strings are added. **Version 1.0.0.8** - Fixed multiplayer, pipe, and valve issues, along with sync problems. - Minor tweaks. **Version 1.0.0.5** - Made updates and bug fixes. - A realistic slurry pipeline system for Farming Simulator 25: replaces the vanilla mechanics with a fully interactive pipeline system. Connect filling arms or pipes physically, operate a PTO-driven pump, build pressure, control flow direction, and watch slurry move through the system. The slurry behaves realistically, becoming more viscous over time, forming crusts if not stirred, and clogging pipes or distributors if neglected.
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