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Crop-Dependent Rolling V2.0 fs25-mods

Sandmann

94.62 KB

Crop-Dependent Rolling V2.0
Crop-Dependent Rolling V2.0 Crop-Dependent Rolling V2.0 Crop-Dependent Rolling V2.0 Crop-Dependent Rolling V2.0
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Description:

Crop-Dependent Rolling gives you control over which crops require a rolling pass after sowing. All supported crops on the currently loaded map are detected automatically and displayed clearly in an in-game menu. You can individually select whether each crop needs "Rolling required" or "No rolling." By default, the mod uses the settings provided by the game or the map, supporting additional crops on modded maps. Changes take effect immediately and are area-specific: already sown areas retain their current state, while newly sown areas adopt the current setting. In real farming, whether to roll a field depends on factors beyond the crop, such as soil type, moisture, seedbed condition, sowing method, and weather. These settings apply to the game's rolling mechanic and can be adjusted as needed, with more information available in the menu's Information view. Version 2.0.0.0 includes major updates: - Complete overhaul of crop list management. - Previously, version 1 used a fixed list of crops that didn't require rolling (maize, sunflowers, cotton, sorghum, poplar, oilseed radish). This has been replaced with individual configuration options. - All seedable crops on the map, including modded ones, are detected automatically. - Settings can now be configured directly in an in-game menu instead of editing Lua scripts. - Defaults follow the game/map settings. - Settings are saved per savegame. - Multiplayer mode: the server controls settings; only admins can modify them. - Note: Your previous manual script edits are no longer applicable.

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