BMProd
3.91 MB
Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather. **What does the mod do?** The mod introduces a dynamic dirt system that influences: - Wheel behavior - Surface grip - Visual effects - Vehicle cross-country capability - Condition of fields and soil Every trip in the rain or on a damp field carries the risk of getting stuck, and it’s not just for show... **Key features!!!** "Real" mud physics Dirt is calculated based on humidity in real time! Wheels can: - Slip - Lose grip - Get stuck in the mud The heavier the equipment, the greater the risk of getting stuck. **Interaction with fields** Mud behaves differently on various types of soil; for example, plowed fields are the most viscous! Deep mud allows for vegetation removal (optional). **Flexible settings!** The mod is fully customizable via the game menu: - Enable/disable the mud system - Adjust the viscosity effect strength - Influence of rain - Visual effects - Remove vegetation - And more (over 20 different options) **Tire Puncture System, Tire Pressure, and More...** Enjoy your game! Use of the mod code outside the system or distribution to other sites without the author’s link is prohibited. **V1.2.9.0** - Fixed some server-side issues with additional particles on fields. - Fixed a bug where particles duplicated when changing rain particles. - Adapted to the FS25_useYourTyres mod: the more worn the tire, the higher the chance of puncture. - Tracked vehicles are now immune to tire punctures. - Added a setting to control whether AI workers can puncture tires. - Recalculated compatibility with the TTD mod (Part 2). - Fixed puncture issues on equipment with physical wheels but no visual wheels. - On servers, the server now manages and distributes mod settings to clients; administrators can change these settings. - Tire pressure can now be displayed on vehicles by editing the vehicle’s XML file; instructions are in the example folder inside the mod.
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