Sherman200
620.40 KB
Visual Mud Tracks – full mod description Visual Mud Tracks enhances Farming Simulator 25 by providing a detailed simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage, and bogging. Vehicles react more realistically to dry, moist, and waterlogged soils. Designed for both single player and multiplayer, it can be used alongside the **Realistic Water & Soil Management System**. Soil moisture, load capacity, and waterlogging influence not only visuals but also tire contamination, sinking, slippage, driving resistance, and plant damage. **Physical lanes and terrain grooves** Tires can permanently indent the terrain, creating real grooves in the terrain heightmap. The depth and width of these tracks are calculated individually for each wheel. **Factors to consider:** - Vehicle weight - Actual wheel load - Tire width and radius - Tire pressure - Soil moisture - Soil saturation - Load capacity - Speed - Wheel slip - Cornering - Number of previous crossings - Trailers, levels, and attachments Left and right bike lanes remain separate, preventing unnecessary lowering of the vehicle center. Grooves have a narrow, steep cross-section to avoid sinking large areas. Existing tracks can be deepened with additional crossings, with a maximum depth to prevent extreme terrain deformation. Grooves are created directly at the wheel contact point, considering steered, mirror-mounted, and differently aligned wheels. **Restoration through tillage** Physical lanes can be removed via appropriate tillage equipment. **Supported equipment includes:** - Plows - Cultivators - Disc harrows - Subsoilers - Mulchers - Reels - Seeders - Direct seeding machines - Planters Tilling only resets the terrain within the current work area, removing pending visual traces and previous calculations. **Safe Terrain Journal** The mod uses separate savegame files: - `visualMudTracksTerrainBackup.xml` - `visualMudTracksActiveRuts.xml` - `visualMudTracksState.xml` The original terrain height of each cell is saved during the first intervention and remains unchanged by subsequent passes. Active grooves and recovery data are managed separately, allowing controlled resets and resumable restores. **Update note:** When updating from an older version, remove existing lanes with the old version using tillage equipment and save the game. Permanently written grooves may otherwise remain. **Visible and physical sinking** Tires visibly and physically sink into soft, wet surfaces through the wheel physics radius, causing suspension and ground contact to react together. Sinking occurs gradually, with wheels lifting out of the ground in a controlled manner. **Sinking depth depends on:** - Soil moisture - Saturation - Load capacity - Wheel load - Tire width - Tire pressure - Speed - Slip - Existing track depth Wide tires distribute load better, while narrow, heavily loaded tires cut deeper. **Tire pressure system** Tire pressure can be adjusted during driving; values are saved per wheel and synchronized in multiplayer. **Low tire pressure:** - Increases contact area - Improves grip on soft ground - Reduces cutting - Eases extraction from soft tracks **High tire pressure:** - Reduces contact area - Increases cutting - Raises risk of getting stuck on wet ground - May be more economical on solid surfaces A compact HUD displays current pressure in bar and color codes it. **Soil moisture HUD and RWSM connection** The Soil Moisture HUD shows the current RWSM topsoil value in percent, using the same soil moisture data as the field info. Values above 100% indicate severe waterlogging. **Effects of RWSM soil moisture:** - Sludge content - Tire contamination - Particle effects - Load capacity - Sinking depth - Tire grip - Wheel slip - Groove depth - Risk of getting stuck - Fruit and root damage Irrigation-induced soil moisture increases can also alter soil physics. **Tire dirt and mud** Mud accumulation is tracked individually per tire. Tires stay dirty after leaving the field and clean over surface contact: - Asphalt cleans quickly - Gravel cleans slower - Dirt roads only slightly - High speeds fling mud out of treads - Rain washes tires - Light dirt film may remain Particle effects differentiate dry earth from wet mud: - Fine dry soil particles - Medium dry soil particles - Fine wet splashes - Medium mud particles - Heavy mud lumps Particles depend on wheel rotation, slip, tire width, radius, moisture, sink factor, and load, generated only upon suitable ground contact. **Progressive stuck physics** On waterlogged or unstable terrain, vehicles can progressively become stuck. Continuous slippage causes wheels to dig in further, reducing grip and increasing resistance. **Factors to consider:** - Soil moisture and saturation - Load capacity - Wheel load - Tire pressure - Slip - Speed - Engine utilization - Engine speed - Tension - Resistance Different implements like plows and cultivators generate varying pulling resistance, influenced by working width and depth. Extreme conditions can nearly halt propulsion. Lifting or uncoupling tools reduces load, and controlled reversing can free the vehicle. **Soil compaction** Vehicles compact topsoil and subsoil depending on wheel load, moisture, slip, and passes. **Included features:** - Topsoil compaction - Subsoil compaction - Increased compaction in wet soil - Multiple passes - Additional load from cornering and slipping - Plow sole effects - Effects of plow, cultivator, and subsoiler - Targeted reconsolidation via rolling - Slow biological recovery Soil structure and compaction are viewable in the field info. **Fruit destruction** Plants in tire contact zones may be damaged or removed, using native LS25 fruit destruction mechanics. **Damage factors:** - Wheel load - Tire width - Soil moisture - Slip - Cornering - Growth stage - Root health - Soil structure - Number of crossings Young plants are more sensitive; repeated crossings increase damage. Regular tires remove plants after several passes, while maintenance tires reduce but do not eliminate damage. **Root health** Each soil cell can have its own root health value. **Root damage occurs due to:** - High wheel load - Wet ground - Strong slip - Cornering - Multiple crossings - Unfavorable growth stages - Soil compaction Declining root health increases plant damage risk: - Below 70%: increased sensitivity - Below 40%: faster damage accumulation - Below 20%: very high failure risk Root health can recover biologically over time. **Field info and settings menu** The mod extends field info to include: - Soil compaction - Underbody status - Root health - Soil structure - Sink factor - Load capacity - Fruit and root damage The settings menu offers detailed explanations of options, including high/low values, interactions, performance impacts, and save game effects. Menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian, and Turkish. **Multiplayer and performance** Core physics calculations run on the server, with tire pressure, contamination, and soil conditions synchronized. **Performance optimizations include:** - Limited groove points - Adjustable storage intervals - Event and bulk caches - Sleeping floor cells - Reduced refresh rates for inactive areas - Delayed safe initialization of particle systems - Clean removal of particle effects when deleting vehicles **Version 1.3.5.4** Includes performance fixes and RWSM adjustments. **Required mods:** Realistic Water & Soil Management (RWSM)
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