moji
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Soil Work Yield Bonus provides a modest, realistic increase in crop yield for proper soil preparation—applied precisely where you worked the ground.
How it works
- Preparing a seedbed grants a yield bonus on the soil, tracked per cell wherever the tool is used. There’s no coverage requirement: work a strip and harvest it to receive the bonus—any part of a field counts.
- The bonus varies depending on the tool: disc harrow +4%, cultivator +6% (or +4% when working shallow), power harrow +8%. The last tool used over a spot determines its bonus.
- The bonus is added to crops at harvest and to grass when mown, then spent there, encouraging fresh soil work before each crop or grass cut.
See it
- An “Yield Bonus” page on the in-game map shows exactly where you worked, shaded from pale (weaker bonus) to deep green (stronger).
- The tool and its bonus are displayed in the standard field information panel.
Changelog 1.2.0.3
- Production release cleanup: removed temporary yield diagnostics and native overlay telemetry.
Changelog 1.2.0.2
- Removed the legacy Lua cell renderer after successful native overlay validation on a large save.
- Map rendering now exclusively uses the engine-native density map visualization path.
Changelog 1.2.0.1
- Fixed thin gaps between overlay rows by rasterizing each gameplay cell’s complete physical footprint.
- Added a debounced live refresh after map data stops changing, without rebuilding every frame while machinery is working.
- Restricted fallback row LOD to genuinely sub-pixel detail so its bands remain invisible while zooming.
Changelog 1.2.0.0
- Replaced per-frame map rectangles with a native 1024×1024 density map overlay, generated asynchronously like Precision Farming.
- Added fixed display resolution and cell aggregation for stable map performance on large saves.
- Retained the cached Lua renderer as a safe fallback when the native visualization API is unavailable.
Changelog 1.1.1.0
- Fixed stale per-cell values during multiplayer join and synchronized the server grid size.
- Removed duplicate combine-area sampling, cached tool classification, and increased runtime sync throughput.
Changelog 1.1.0.2
- Bonus cells are now consumed after the cutter leaves them, so every sub-cell harvest batch receives the full percentage.
Changelog 1.1.0.1
- Fixed overlapping mower work areas diluting and prematurely consuming the grass bonus.
Changelog 1.1.0.0
- Yield bonus now also increases grass produced by all standard mower configurations. Multiplayer supported.
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