Oscar Mods
90.95 MB
Version 1.0.0.10 New features - Slurry separator (Börger 125 bunker separator): a new screw-press placeable (manureHeapSeparator type) that pulls slurry in through one coupler, presses the dry matter onto its own manure bunker, and returns the thinner liquid fraction through the other coupler. Includes walk-up start/stop and 5-step screw tightness control; auto-halts when dry matter is exhausted or the bunker is full, and resumes automatically. Optional running cost per hour. Fully server-authoritative, MP-synced, join-in-progress safe, and saved per game. Third-party placeables can configure their own machine via a dedicated interface. - Buying station support: FS25_BuyableManureAndOther’s liquid manure station registers as a paid, infinite pipe-only SPS source with a walk-up switch between its sold liquids (plus SPS-extra types such as water). Charges are handled through the station’s own pricing; MP-synced and JIP-safe. - Gravity head equalisation: new optional headHeightNodeName on vehicle and store couplings. Levels are equalised by gravity between connected vessels, gated on the pipe run’s high point, so slurry flows downhill only when it can. Couplings without this attribute behave as before. - Lid-linked deployable couplers: new deployAnimatedObjectSaveId on store couplings drives the placeable’s own vanilla animatedObject lid. Deploying opens it; connecting requires it to be fully open; the lid’s walk-up trigger locks while a pipe is live. Shared lids across several couplers are supported via one shared animated object. - Sprayer store fill-type control: placeable sprayer couplings can now declare their own fill type and capacity (#fillType + #capacity), or act as dynamic lock-until-empty compartments (#fillTypes / #fillTypeCategories, including fillTypes="ANY" which accepts whatever the connected sprayer holds — script-mod liquids included). Compartment states are saved, synced in MP, and survive JIP. - Per-config coupler animations: vehicles and placeables (slurry and sprayer) can embed their own block inside the configuration; local IDs override the shared library. - Pipes rest on real surfaces: laid chains and connection pipes now settle onto concrete pads, building floors, bridge decks, and roads (per-bone raycast), not just terrain, across all three pipe visual systems. - Soil & Fertilizer compatibility: all 12 FS25_SoilFertilizer custom liquid IBC tanks are recognized; SPS spawns the correctly branded IBC for the connected sprayer’s liquid. - IBC spawn control: optional IBCspawnPoint child node on a sprayer coupler determines the position and heading of the spawned IBC; the Add IBC prompt is suppressed when the sprayer is empty. - Embedded crust visuals: foliage/plane block now works on placeables registered via the embedded block (previously only bundled-config). - Per-player settings: the pipe colour picker and entire spreader HUD section have moved to the General settings page, allowing every player in multiplayer to use them. Each player’s choices — including HUD position and scale — persist across sessions and servers. - Multiplayer gameplay settings sync: gameplay options (Slurry Realism, Thickness Flow, Blockages, Length Falloff, Shear Bolt, IBC Persistence) are now server-authoritative. Changes made by the admin apply on the server, broadcast to all clients, and are visible to late joiners. The shear bolt master switch now actually disables bolt wear. Fixes - ValveType="NONE" store couplers no longer show phantom "Open valve" prompts; walk-up interaction is connect/disconnect only, with the far end treated as free-flowing. - Savegame reloads no longer duplicate or loop back coupler pipes; a load-side sanitizer fixes corrupted saves. - Multi-type husbandry storages (straw + slurry) no longer risk draining straw or converting deposits into the wrong type — transfers are gated on a pumpable-liquid allowlist. - Digestate deposited into a slurry tank merges into the existing content instead of creating a new pool. - Pressure direction fix: tanks charged to vacuum can no longer discharge at full rate when flipped to pressure, with safeguards for gravity and dead-band equalisation. - Coupler animations no longer fail for players whose session registration order caused an empty animation library; the library resolves regardless of load order. - Chain terminus bonds to stores and free-standing termini now persist across savegames. - Slurry tank extension flags are cleared on LIQUIDMANURE/DIGESTATE storages so extensions behave as independent SPS stores. - Pipes no longer bounce or launch into the air while being laid; self-collision feedback is removed by stripping floor collision bits at load. - Laying new pipes near existing chains works again, excluding anchored termini and mid-chain joints. - Separator solids no longer vanish in sub-litre pushes; manure heap fills correctly, and store crust scales down as dry matter is withdrawn. - Debug channels for separator no longer ship enabled logs; previous multiplayer receive prints and sprayer action strips are now behind debug flags. - Localization: German, French, Italian, and Dutch are now fully aligned with English, with missing separator and buying-station entries added, and previously untranslated agitator PTO strings translated. Version 1.0.0.8 - Fixed issues with multiplayer, pipes, valves, and sync problems. - Several minor tweaks. Version 1.0.0.5 - Made changes for bug fixes and updates. A realistic slurry pipeline system for Farming Simulator 25. The FS25 Slurry Pipe System (SPS) replaces the simplified vanilla mechanics—drive up to a trigger and fill—with a fully interactive pipeline system. Connect filling arms or pipes physically, operate a PTO-driven pump, build pressure, control flow direction, and watch slurry move through the connected pipeline. The slurry behaves realistically: it becomes more viscous over time, forms crusts if not stirred, and can clog pipes or distributors if neglected.
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