WDMods
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TTD – Tractor Terrain Dynamics Equipment physics, not dirt mods. No settings – everything works automatically. **What is it?** TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear, and tire pressure. The earth is not a goal, it is a condition. The tractor is the main character. Wet fields mean less grip. Plowed soil offers more resistance. Asphalt makes everything easy. Just like in real life. **What you get:** Weather influences your work: rain makes the field soft, dry conditions keep everything stable. Physics of changing land types: 17 types from asphalt to plowed field. Equipment feels different: tracks, double tires, wide tires – everything makes a difference. Realistic transmission: maintains gears under load. HUD displays moisture, grip, and resistance. Multiplayer: synchronized in code. **It is important to understand:** TTD does not add slip on demand. Wheel spin results from conditions like wet fields, worn tires (if UYT is installed), sudden starts, or excessive speed. If the tractor is new, tires are fresh, and the weather is dry, you won’t notice much difference. TTD simply makes physics fair and predictable. **What TTD DOESN’T do:** No visual dirt. Does not only slow you down. No random punishments. **Compatibility:** Tire Pressure – automatic control of tire pressure. UseYourTyres – tire wear affects traction. More realistic – for maximum hardcore fun. Everything that happens is the result of your decisions, weather, and soil. The mod archive includes a complete manual with physics descriptions and the author’s contact info. **V1.0.3.1** TTD v3.1 – What’s New: Realistic differential: your tractor now pulls to one side when one wheel is on soft ground and the other on hard ground. Just like in real life – the machine doesn’t spin aimlessly but behaves differently depending on what’s under each wheel. Smarter implement hydraulics: some implements (Horsch, Maestro) used to lift the tractor when wheels sank. Now hydraulics work in float mode – the implement stays on the ground, and the tractor doesn’t lift up. Smooth field/road switching: no more jittery physics at field edges. The tractor clearly recognizes whether it’s on a field or on the road. Trailers and implements stay connected: no crashes when deleting a tractor, and physics update instantly when attaching or detaching. Performance boost: the mod is now lighter – less CPU load, fewer checks each frame. Your FPS won’t suffer. AI tractors now feel the ground too: bots sink into plowed soil and slip just like you do. Fair physics for everyone.
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