rittermod
165.98 KB
Need more room in your silos or trailers? Or want to limit storage for a challenge? Adjust Storage Capacity allows you to customize storage capacities without editing XML files. Optional auto-scale settings keep expanded vehicles drivable by proportionally adjusting mass and load/discharge speed. Supports multiplayer with a permission system. In-Game GUI: Press K near any supported storage or vehicle, press K while driving to adjust your vehicle and implements, or use K in Production, Animals, Workshop, or Construction menus. Only bulk storage is supported. No pallets or terrain heap-based storage. Features: - Adjust capacity for silos, tanks, production storage - Adjust animal husbandry storage (food troughs, input/output) - Adjust vehicle capacities (trailers, harvesters, sprayers, tankers) - Press K near storage/vehicle, while driving, or in Production, Animals, Workshop, Construction menus - Per-filltype/fill-unit capacity editing - 'Reset All' button to restore original capacities - Capacity protection: clamps to fill level to prevent data loss - Auto-scale vehicle mass and load/discharge speed (optional) - Optional setting to hide trigger shortcuts (menu access always available) - Configurable key binding for opening dialogs - Multiplayer support with permissions Limitations: - Bunker silos not supported (terrain heap-based storage) - Pallets and bales not supported (object storage) - Vehicle pallets and big bags not supported (products, not containers) - Leveler fill units excluded (internal buffers) V1.0.1.0: - Fixed multiplayer: joining players now see the correct fill level for silos, productions, husbandries, and vehicles filled above their original capacity - Fixed multiplayer: animal-food troughs now show the correct feed level for other players when filled above the original capacity - Fixed shovels, loaders, and telehandlers reverting a raised capacity after scooping; it now persists across save and reload - Stopped offering the game’s auto-managed fill units for editing (baler bale chamber, net/twine/film slots, straw-blower buffer); additive tanks remain adjustable - Made a stationary baler’s fixed material bunker adjustable again, and stopped listing collected-bale platforms (their capacity is a bale count, not bulk storage) - Stopped listing count-based units on tree planters, feller bunchers, and bale carriers (saplings, trees, and bales are counted, not stored in bulk) - Fixed savegames holding more than capacity (corrupt or hand-edited) from getting stuck; excess fill is trimmed on load - Fixed very large capacities (above ~2.1 billion) wrapping to negative values; capacity now caps at maximum with a notification
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