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Animal Husbandry Control v1.0 fs25-mods

B1zaro

248.98 KB

Animal Husbandry Control v1.0
Animal Husbandry Control v1.0 Animal Husbandry Control v1.0 Animal Husbandry Control v1.0 Animal Husbandry Control v1.0 Animal Husbandry Control v1.0 Animal Husbandry Control v1.0
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Description:

Animal Husbandry Control allows you to individually adjust consumption and production rates for different groups of animals. The mod adds its own settings window, which displays only those animal groups that currently exist in your save. If there are no animals, the window remains blank and shows a message indicating no animals are available for configuration yet. By default, the mod is disabled. After purchasing animals, a general settings section appears where you can enable the mod and, if needed, activate Debug mode. **Features:** - Separate consumption settings for different animal groups. - Separate product settings for milk, wool, eggs, manure, and slurry. - Dynamic display of only available animals. - Support for mixed groups: - Cows/Buffalo. - Sheep/Goats. - Separate blocks for individual groups: - Cows. - Buffaloes. - Sheep. - Goats. - Pigs. - Chickens. - Horses. - Apply and reset buttons for each group. - Settings are saved for the current save. **Example values:** - 50%: consumption or production is halved. - 100%: standard game value. - 200%: consumption or production is doubled. - 500%: consumption or production is increased fivefold. **Management:** - The mod window is typically opened with the F12 key. - The key can be changed in the game control settings. If the key binding is removed, the control bar in the F1 tooltip is hidden, and the window no longer opens with the old key. **General settings:** - Livestock control: toggles the mod on or off. - Debug: adds extra log messages to verify if settings have been applied. - Turning off livestock control resets values to default and hides animal blocks. **Console commands:** - The mod includes console commands for testing and diagnostics, not intended for regular gameplay: - `ahcValidateRates`: Checks application of individual multipliers for animal groups, compares default game values with mod settings, tests consumption and production, and generates a report. - `ahcFillAllTroughs`: Fills available feeders and resources at livestock buildings for testing purposes. **Important:** - This version is marked as BETA. Main tests have been successful, and settings are saved, loaded, and applied correctly. Further development is not planned. - Possible freezes when opening windows or applying/resetting values are due to the dynamic system that shows only existing animals and buildings. - The window dynamically updates based on current animals; static windows would be faster but less accurate. **Additional notes:** - If you sell all animals of a group, its block disappears from the window. - Saved values for a group do not transfer to other animals. - Rebuying animals of the same group restores previous settings. - Values are saved with the game. - Settings do not affect animals not present in the current save. **Compatibility:** - Designed for standard Farming Simulator 25 animal systems. - Should work with maps and mods using the default system. - Custom animal systems may cause some parameters not to be detected or displayed.

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