tisonK
9.51 MB
Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health indicators—nitrogen, phosphorus, potassium, organic matter, and pH—that change based on your crops, applications, and weather conditions. Neglecting your soil will reduce yields, while proper management makes your farm more efficient.
SOIL NUTRIENTS
Each field independently tracks five key values:
- Nitrogen (N): depletes heavily from most crops, especially corn and canola
- Phosphorus (P): depletes more slowly, crucial for root crops
- Potassium (K): lost in large quantities during high-yield harvests, especially potatoes and sugarbeets
- Organic Matter (OM): improves long-term fertility; manure, compost, and chopped straw contribute to it
- pH: influences nutrient absorption; lime and gypsum help adjust it
Crops extract different amounts of each nutrient. Fallow fields recover gradually. Legumes like soybeans, peas, and beans provide a nitrogen boost in spring. Growing the same crop consecutively increases nutrient extraction.
FERTILIZER TYPES
Supports all major fertilizer types used in the base game and popular mods:
- Synthetic:
- Liquid Fertilizer: balanced N/P/K, quick uptake
- Solid Fertilizer: higher phosphorus, standard cost
- Digestate: biogas byproduct, rich in nitrogen and potassium
- UAN28 / UAN32: liquid nitrogen solutions
- Anhydrous Ammonia: concentrated nitrogen source
- AMS / Urea: dry and liquid nitrogen options
- Starter Fertilizer: high-phosphorus pop-up fertilizer
- MAP / DAP: phosphorus-heavy dry and liquid fertilizers
- Potash: pure potassium source
- Organic:
- Manure: slow-release, boosts organic matter
- Slurry: liquid organic, high in potassium
- Compost: excellent for organic matter
- Biosolids: versatile organic option
- Chicken Manure: nutrient-rich, enhances organic matter
- Pelletized Manure: processed for easier application
pH Management
- Lime: significantly raises pH
- Liquid Lime: gentler than dry lime
- Gypsum: slightly lowers pH and improves organic matter
Crop Protection
- Insecticide: reduces pest pressure
- Fungicide: reduces disease pressure
Each fertilizer type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
SPRAYER RATE CONTROL
Precisely control fertilizer application per pass:
- Rate Up / Rate Down keys allow on-the-fly adjustments
- 20 rate multipliers from 0.10x to 2.00x in 0.10 increments
- Over-application risks: exceeding 1.25x may cause pH and nitrogen burns; at 1.50x burns are guaranteed
- Auto-Rate mode adjusts application based on soil depletion
- Rate settings are vehicle-specific, maintaining your preferences when you switch vehicles
YIELD PENALTY
Low nutrient levels reduce crop yields. Fields require N, P, and K at or above optimal thresholds for full output. Falling below increases penalties, capped depending on crop demands.
PEST, WEED & DISEASE PRESSURE
Fields track weed, pest, and disease pressures independently. Cultivation reduces weed and pest pressures; plowing more effectively reduces pests and diseases. Insecticide and fungicide applications directly lower respective pressures.
HUD
A real-time soil panel displays current nutrient levels at a glance:
- 6 preset positions (top right, top left, bottom right, bottom left, center right, custom)
- Draggable custom position
- 4 color themes: Green, Blue, Amber, Mono
- 3 font sizes
- 5 transparency levels
- Compact mode for smaller screens
- Toggle HUD with a keybinding
- Settings are per-player and do not affect others in multiplayer
A detailed Soil Report is accessible via keybinding, providing an in-depth analysis of the current field.
SOIL MAP OVERLAY
While the map is open, view a color-coded overlay with 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Fields are colored green/yellow/red based on their status.
PDA SCREEN
A dedicated in-game PDA page with two tabs:
- Farm Overview: lists all fields with N/P/K/pH/OM data and status, plus farm-wide averages
- Treatment Plan: highlights fields needing attention with detailed requirements
SETTINGS
Access via Shift+O. In multiplayer, gameplay settings are admin-controlled; HUD and display settings are per-player.
- Toggle systems: Fertility system, nutrient cycles, fertilizer costs, seasonal effects, rain effects, plowing bonus, auto-rate control, notifications.
DIFFICULTY LEVELS
- Simple: reduced depletion, lower costs, more forgiving
- Realistic: standard rates (default)
- Hardcore: rapid depletion, higher costs, no room for neglect
UNITS
Switch between metric (kg/ha) and imperial (lb/ac) units per player.
PRECISION FARMING COMPATIBILITY
If the official DLC is active, this mod enters read-only mode, observing PF soil data without conflicts.
MULTIPLAYER
Fully supported. Server manages gameplay settings; each player controls their HUD preferences. Soil data syncs across clients; new players receive full state updates.
CONSOLE COMMANDS
Type 'soilfertility' in the developer console for commands:
- soilfertility: show all commands
- SoilEnable / SoilDisable: toggle mod
- SoilSetDifficulty 1/2/3: set difficulty
- SoilFieldInfo
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