tisonK
9.48 MB
Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — which change based on your crops, applications, and weather. Neglect your soil and your yields will decline. Manage it well for more efficient farming.
**SOIL NUTRIENTS**
Each field independently tracks five values:
- Nitrogen (N) — heavily depleted by most crops, especially corn and canola
- Phosphorus (P) — depletes more slowly, crucial for root crops
- Potassium (K) — lost in large amounts during high-yield harvests, especially potatoes and sugarbeets
- Organic Matter (OM) — enhances long-term fertility; manure, compost, and chopped straw increase it
- pH — influences nutrient absorption; lime and gypsum adjust pH
Different crops extract varying amounts of each nutrient. Fallow fields recover slowly. Legumes (soybeans, peas, beans) provide a nitrogen boost in spring. Growing the same crop repeatedly increases nutrient extraction.
**FERTILIZER TYPES**
Supports all major fertilizer types used in the base game and popular mods:
*Synthetic:*
- Liquid Fertilizer — balanced N/P/K, quick uptake
- Solid Fertilizer — higher phosphorus, standard cost
- Digestate — biogas byproduct, rich in nitrogen and potassium
- UAN28 / UAN32 — liquid nitrogen solutions
- Anhydrous Ammonia — high-concentration nitrogen source
- AMS / Urea — dry and liquid nitrogen options
- Starter Fertilizer — high-phosphorus pop-up fertilizer
- MAP / DAP — phosphorus-heavy dry and liquid fertilizers
- Potash — pure potassium source
*Organic:*
- Manure — slow-release, boosts organic matter
- Slurry — liquid organic rich in potassium
- Compost — excellent organic matter enhancer
- Biosolids — versatile organic option
- Chicken Manure — concentrated nutrients, increases organic matter
- Pelletized Manure — processed for easier application
**pH Management:**
- Lime — raises pH significantly
- Liquid Lime — gentler than dry lime
- Gypsum — slightly lowers pH, improves organic matter
**Crop Protection:**
- Insecticide — reduces pest pressure
- Fungicide — reduces disease pressure
Each fertilizer type has realistic nutrient profiles and application rates in metric or imperial units.
**SPRAYER RATE CONTROL**
Precisely control fertilizer application per pass:
- Rate Up / Rate Down keys allow real-time adjustments
- 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments
- Over-application risks: exceeding 1.25x may cause pH and nitrogen burns; at 1.50x burns are guaranteed
- Auto-Rate mode adjusts application based on soil depletion
- Rate settings persist per vehicle
**YIELD PENALTY**
Low nutrient levels reduce yields. Fields need N, P, and K at or above optimal thresholds for full output. Falling below increases penalties, capped depending on crop demands.
**PEST, WEED & DISEASE PRESSURE**
Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure; plowing reduces pests and diseases more aggressively. Insecticide and fungicide applications directly lower respective pressures.
**HUD**
A real-time soil panel displays current nutrient levels:
- 6 preset positions (top right, top left, bottom right, bottom left, center right, custom)
- Custom position is draggable
- 4 color themes: Green, Blue, Amber, Mono
- 3 font sizes
- 5 transparency levels
- Compact mode for smaller screens
- Toggle HUD with a keybinding
- Settings are per-player and do not affect multiplayer
A detailed Soil Report can be accessed via keybinding.
**SOIL MAP OVERLAY**
Color-coded overlay accessible when the map is open, with 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, Disease Pressure. Fields are colored based on status.
**PDA SCREEN**
Dedicated in-game PDA page with two tabs:
- Farm Overview — full field list with nutrient levels and status, plus farm-wide averages
- Treatment Plan — lists fields needing attention with details
**SETTINGS**
Access via Shift+O. In multiplayer, gameplay settings are admin-controlled; HUD settings are per-player.
Toggle systems include:
- Fertility system
- Nutrient cycles
- Fertilizer costs
- Seasonal effects
- Rain effects
- Plowing bonus
- Auto-Rate Control
- Notifications
**Difficulty levels:**
- Simple — less depletion, lower costs, more forgiving
- Realistic — standard rates (default)
- Hardcore — rapid depletion, higher costs, no neglect allowed
**Units:**
Switch between metric (kg/ha) and imperial (lb/ac).
**PRECISION FARMING COMPATIBILITY**
If the official DLC is active, this mod enters read-only mode, observing PF soil data without conflicts.
**MULTIPLAYER**
Fully supported. Server controls gameplay settings; each player manages their HUD. Soil data syncs across clients; new players receive full sync.
**CONSOLE COMMANDS**
Type 'soilfertility' in the developer console for commands:
- soilfertility — show all commands
- SoilEnable / SoilDisable — toggle mod
- SoilSetDifficulty 1/2/3 — set difficulty
- SoilFieldInfo
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