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Random World Events V2.1.4 fs25-mods

tisonK

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Random World Events V2.1.4
Random World Events V2.1.4 Random World Events V2.1.4 Random World Events V2.1.4
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Description:

Random World Events v2.0.0.0 is now live — this is a complete rewrite for Farming Simulator 25. The biggest addition is a comprehensive wildlife event category that was missing from the initial release. You'll now encounter bird flocks damaging your crops, wild stampedes, predator alerts stressing your livestock, bee swarms enhancing pollination, rabbit infestations, disease scares, hunting season price bonuses, and more — a total of 10 new events. The event engine has also been improved internally. Vehicle speed boosts now correctly last for their full duration, field event triggers have been fixed so they activate on all maps, and the bug causing wildlife events to overwrite special events silently has been resolved. The settings menu can now be accessed at any time during gameplay by pressing F3 or by typing rweSettings in the console. F9 still triggers a random event for testing purposes. Both keys can be rebound in the game's keybinding menu. A help section has been added to the pause menu under Help > Random World Events, explaining how the system works, what each category does, how to adjust frequency and intensity, and providing a full list of console commands. There are now 53 total events across five categories: Economic (15), Vehicle (8), Field (10), Special (10), and Wildlife (10). (More screenshots will be provided in the next update.) V2.1.4.0 introduces integration of Random World Events with your other mods, including FarmTablet, Market Dynamics, Crop Stress, and Soil Fertilizer, which now detect RWE and respond automatically to active events. Updates include: other mods now reacting in real time to RWE, FarmTablet displaying active event details correctly, HUD layout saving with game saves, improved localization of HUD text, fixed a rare crash related to vehicle damage handling, corrected animal event charges to target your farm instead of farm 0, and cleaned up the HUD footer by removing an unnecessary button hint. No migration is required for existing saves.

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