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Realistic Soil & Fertilizer V2.0.4 fs25-mods

tisonK

19.85 MB

Realistic Soil & Fertilizer V2.0.4
Realistic Soil & Fertilizer V2.0.4 Realistic Soil & Fertilizer V2.0.4 Realistic Soil & Fertilizer V2.0.4 Realistic Soil & Fertilizer V2.0.4 Realistic Soil & Fertilizer V2.0.4 Realistic Soil & Fertilizer V2.0.4
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Description:

Realistic Soil & Fertilizer Mod for Farming Simulator 25 Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently. **SOIL NUTRIENTS** Each field independently tracks five values: – Nitrogen (N) — depletes heavily from most crops, especially corn and canola – Phosphorus (P) — depletes more slowly, matters most for root crops – Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets – Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes – pH — affects how well nutrients are absorbed; lime and gypsum adjust it Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction. **FERTILIZER TYPES** The mod supports all major fertilizer types used in the base game and common mods: **Synthetic:** – Liquid Fertilizer — balanced N/P/K, quick uptake – Solid Fertilizer — higher phosphorus, standard cost – Digestate — biogas byproduct, strong nitrogen and potassium – UAN28 / UAN32 — liquid nitrogen solutions – Anhydrous Ammonia — highest-concentration nitrogen source – AMS / Urea — dry and liquid nitrogen options – Starter Fertilizer — high-phosphorus pop-up fertilizer – MAP / DAP — phosphorus-heavy dry and liquid options – Potash — pure potassium source **Organic:** – Manure — slow-release, builds organic matter – Slurry — liquid organic, high in potassium – Compost — excellent organic matter boost – Biosolids — good all-around organic option – Chicken Manure — concentrated nutrients, builds organic matter – Pelletized Manure — processed for easier application **pH Management:** – Lime — raises pH significantly – Liquid Lime — slightly gentler than dry lime – Gypsum — lowers pH slightly, improves organic matter **Crop Protection:** – Insecticide — reduces pest pressure – Fungicide — reduces disease pressure Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units. **SPRAYER RATE CONTROL** Control exactly how much fertilizer you apply per pass: – Rate Up / Rate Down keybindings let you adjust on the fly while in the cab – 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments – Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed – Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less – Rate persists per vehicle so you don’t lose your setting when you get out **YIELD PENALTY** Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is. **PEST, WEED & DISEASE PRESSURE** Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly. **HUD** A real-time soil panel shows the current field’s nutrient levels at a glance: – 6 position presets (top right, top left, bottom right, bottom left, center right, or custom) – Custom position is draggable — put it exactly where you want it – 4 color themes: Green, Blue, Amber, Mono – 3 font sizes – 5 transparency levels – Compact mode for smaller displays – Toggle the HUD on/off with a keybinding – All HUD settings are per-player and don’t affect other players in multiplayer A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field. **SOIL MAP OVERLAY** A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status. **PDA SCREEN** A dedicated page in the in-game PDA with two tabs: – Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages – Treatment Plan — lists fields that need attention with a breakdown of what they need and why **SETTINGS** Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player. **Toggleable systems:** – Fertility system (enable/disable the whole mod) – Nutrient cycles – Fertilizer costs – Seasonal effects (nitrogen behavior changes by season) – Rain effects (rain causes nutrient leaching) – Plowing bonus (plowing improves soil health) – Auto-Rate Control – Notifications (low nutrient warnings) **Difficulty levels:** – Simple — reduced depletion, lower costs, more forgiving – Realistic — balanced, standard rates (default) – Hardcore — rapid depletion, higher costs, no room for neglect Units: Switch between metric (kg/ha) and imperial (lb/ac) per player. **PRECISION FARMING COMPATIBILITY** If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts. **MULTIPLAYER** Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically. **CONSOLE COMMANDS** Type soilfertility in the developer console (tilde key) to see all commands. Key ones: soilfertility — show all available commands SoilEnable / SoilDisable — toggle the mod SoilSetDifficulty 1/2/3 — set difficulty SoilFieldInfo — show soil data for a specific field SoilShowSettings — display current settings SoilResetSettings — reset everything to defaults SoilSaveData — force save soil data to disk SoilDebug — toggle debug logging **COMPATIBILITY** – Works with all maps – Works with all vehicles and sprayers – Compatible with crop rotation mods – No known conflicts with other mods – Save game compatible — existing saves load normally **INSTALLATION** Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required. **V2.0.4.0** Hotfix (Recommended Update) Fertilizer / spreader tanks no longer drain: Towed implements such as spreaders, trailing fertilizer sprayers, and other tractor-pulled equipment were incorrectly consuming zero product per tick in v2.0.3.0. This caused tanks to remain full regardless of usage. – All implement types now drain correctly based on forward speed and expected application rates. Liquid Lime now correctly affects soil pH: Applying Liquid Lime previously wrote an incorrect state to the soil density map, marking fields as fertilized instead of limed. As a result, pH levels were not properly adjusted. – Liquid Lime now correctly applies the limed state, and soil pH responds as intended. Danish language support: – Added full native Danish localization, contributed by community member DJWestDK (LastLight). All 26 supported languages are now fully translated. Organic fertilizer phosphorus values recalibrated: – Phosphorus levels in manure-based fertilizers (Manure, Slurry, Digestate, Biosolids, Chicken Manure, Pelletized Manure) were significantly overestimated roughly 5× higher than realistic N:P:K ratios. Adjusted: – Values now align with real-world agronomic data (UNL). Expect approximately 2–3 applications to raise a depleted field to “Fair” phosphorus levels. Application rates remain unchanged. Duplicate shop entries removed: Fertilizer products were appearing twice in the shop interface (single item and bundled versions). – Single-item entries are now hidden, ensuring each product appears only once in the store browser while still functioning internally for bundle purchases.

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