tisonK
16.95 MB
Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that change based on what you grow, what you apply, and the weather. Neglect your soil and yields will suffer. Manage it well and your farm runs more efficiently.
**SOIL NUTRIENTS**
Each field independently tracks five values:
– Nitrogen (N) — depletes heavily from most crops, especially corn and wheat
– Phosphorus (P) — depletes more slowly, important for root crops
– Potassium (K) — lost in large quantities with high-yield harvests
– Organic Matter (OM) — improves long-term fertility; manure and compost build it up
– pH — affects nutrient absorption; lime and gypsum adjust it
Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own.
**FERTILIZER TYPES**
The mod recognizes all major fertilizer types used in the base game and common mods:
**Synthetic:**
– Liquid Fertilizer — balanced N/P/K, quick uptake
– Solid Fertilizer — higher phosphorus, standard cost
– Digestate — biogas byproduct, strong nitrogen and potassium
**Organic:**
– Manure — slow-release, builds organic matter
– Slurry — liquid organic, high in potassium
– Compost — excellent organic matter boost
– Biosolids — versatile organic option
– Chicken Manure — concentrated nutrients, builds organic matter
– Pelletized Manure — processed for easier application
**pH Management:**
– Lime — raises pH significantly
– Liquid Lime — gentler than dry lime
– Gypsum — stabilizes pH, improves soil structure
Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
**SPRAYER RATE CONTROL**
Control exactly how much fertilizer you apply per pass:
– Rate Up / Rate Down keys allow on-the-fly adjustments
– Auto-Rate mode automatically sets application rate based on soil depletion
– Rate setting persists per vehicle
**HUD**
A real-time soil panel shows current nutrient levels:
– 6 position presets (top right, top left, bottom right, bottom left, center right, custom)
– Custom position is draggable
– 4 color themes: Green, Blue, Amber, Mono
– 3 font sizes
– 5 transparency levels
– Compact mode for smaller screens
– Toggle HUD with a keybinding
– Settings are per-player in multiplayer
A detailed Soil Report is available via keybinding.
**SETTINGS**
All settings are accessible in-game under Soil & Fertilizer in the menu. Multiplayer gameplay settings are admin-controlled; HUD settings are per-player.
**Toggleable systems:**
– Fertility system (enable/disable)
– Nutrient cycles
– Fertilizer costs
– Seasonal effects
– Rain effects
– Plowing bonus
– Auto-Rate Control
– Notifications for low nutrients
**Difficulty levels:**
– Simple — reduced depletion, lower costs, more forgiving
– Realistic — balanced, standard rates (default)
– Hardcore — rapid depletion, higher costs, no neglect allowed
Units can be switched between metric (kg/ha) and imperial (lb/ac).
**PRECISION FARMING COMPATIBILITY**
If the official Precision Farming DLC is active, this mod enters read-only mode, observing PF soil data without conflicts.
**MULTIPLAYER**
Fully supported. Server controls gameplay settings; each player manages their HUD preferences. Soil data syncs to all clients; new players receive full sync automatically.
**CONSOLE COMMANDS**
Type 'soilfertility' in the developer console to see commands:
- soilfertility — show all commands
- SoilEnable / SoilDisable — toggle mod
- SoilSetDifficulty 1/2/3 — set difficulty
- SoilFieldInfo
Comments:
Login to place a comment: Login