tisonK
20.26 MB
Realistic Soil & Fertilizer Mod for Farming Simulator 25 adds meaningful depth to farming without overwhelming complexity. Each field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — which change based on what you grow, what you apply, and the weather. Neglect your soil and yields will suffer. Manage it well for more efficient farming.
SOIL NUTRIENTS
Each field independently tracks five values:
- Nitrogen (N) — depletes heavily from most crops, especially corn and wheat
- Phosphorus (P) — depletes more slowly, important for root crops
- Potassium (K) — lost in large quantities with high-yield harvests
- Organic Matter (OM) — improves long-term fertility; manure and compost build it up
- pH — affects nutrient absorption; lime and gypsum adjust it
Crops extract different amounts of each nutrient. Fallow fields recover slowly on their own.
FERTILIZER TYPES
The mod recognizes all major fertilizer types used in the base game and common mods:
Synthetics:
- Liquid Fertilizer — balanced N/P/K, quick uptake
- Solid Fertilizer — higher phosphorus, standard cost
- Digestate — biogas byproduct, strong nitrogen and potassium
Organics:
- Manure — slow-release, builds organic matter
- Slurry — liquid organic, high in potassium
- Compost — excellent organic matter boost
- Biosolids — versatile organic option
- Chicken Manure — concentrated nutrients, builds organic matter
- Pelletized Manure — processed for easier application
pH Management:
- Lime — raises pH significantly
- Liquid Lime — gentler than dry lime
- Gypsum — stabilizes pH, improves soil structure
Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
SPRAYER RATE CONTROL
Control exactly how much fertilizer you apply per pass:
- Rate Up / Rate Down keys allow on-the-fly adjustments in the cab
- Auto-Rate mode automatically sets application rates based on field depletion — more nutrients for heavy deficits, less for healthy soil
- Rate settings persist per vehicle so your preferences are saved
HUD
A real-time soil panel displays current nutrient levels at a glance:
- 6 preset positions (top right, top left, bottom right, bottom left, center right, or custom)
- Custom position is draggable
- 4 color themes: Green, Blue, Amber, Mono
- 3 font sizes
- 5 transparency levels
- Compact mode for smaller screens
- Toggle HUD on/off with a keybinding
- Settings are per-player and do not affect others in multiplayer
A full Soil Report is available via keybinding, providing detailed data for the current field.
SETTINGS
All settings are accessible in-game under Soil & Fertilizer in the menu. In multiplayer, gameplay settings are admin-controlled; HUD/display settings are per-player.
Toggleable systems:
- Fertility system (enable/disable the entire mod)
- Nutrient cycles
- Fertilizer costs
- Seasonal effects (nitrogen behavior varies by season)
- Rain effects (nutrients leach with rain)
- Plowing bonus (improves soil health)
- Auto-Rate Control
- Notifications (low nutrient warnings)
Difficulty levels:
- Simple — reduced depletion, lower costs, more forgiving
- Realistic — standard rates (default)
- Hardcore — rapid depletion, higher costs, no neglect tolerated
Units: Switch between metric (kg/ha) and imperial (lb/ac) per player.
PRECISION FARMING COMPATIBILITY
If the official Precision Farming DLC is active, this mod enters read-only mode, observing soil data without interference. No conflicts.
MULTIPLAYER
Fully supported. Server controls gameplay settings. Each player manages their HUD preferences. Soil data syncs across clients. New players joining mid-session receive a full state sync.
CONSOLE COMMANDS
Type 'soilfertility' in the developer console (tilde key) to see commands:
- soilfertility — show all commands
- SoilEnable / SoilDisable — toggle mod
- SoilSetDifficulty 1/2/3 — set difficulty
- SoilFieldInfo
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