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Advanced Damage System v0.9.1.2 fs25-mods

id577

40.82 MB

Advanced Damage System v0.9.1.2
Advanced Damage System v0.9.1.2 Advanced Damage System v0.9.1.2 Advanced Damage System v0.9.1.2 Advanced Damage System v0.9.1.2 Advanced Damage System v0.9.1.2 Advanced Damage System v0.9.1.2
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Description:

Advanced Damage System (ADS) The Advanced Damage System is a complete overhaul of the standard vehicle damage and maintenance mechanics in Farming Simulator 25. Now, a machine’s reliability depends directly on how carefully and efficiently you operate it. Pushing your equipment hard and neglecting maintenance will lead to more frequent failures. Forget about "one-click" repairs. Maintenance now requires time, resources, and strategic planning. You’ll need to monitor wear, schedule services in advance, and manage your fleet effectively to prevent breakdowns from ruining your harvest season! **Key Features** - Complete Replacement of the Vanilla Damage System - Vehicles divided into critical systems: engine, transmission, hydraulics, cooling, fuel, working systems, electrical, and chassis. High speeds over rough terrain and harsh conditions accelerate wear and cause mechanical failures. - Essential Regular Maintenance - Scheduled servicing is mandatory to prevent accelerated wear and costly overhauls. - Dynamic Breakdowns - Dozens of unique failures tied to specific systems, impacting gameplay and real-world consequences. - Reworked Workshop Logic - Inspection, repair, maintenance, and overhaul now take actual time—instant repairs are a thing of the past! - Realistic Thermal Simulation - Engines need proper warm-up and can overheat under heavy loads in hot weather. Ignoring temperature gauges can lead to engine failure. - Battery and Alternator Simulation - Batteries can lose charge, and alternators can fail, making starting engines challenging. You can jump-start vehicles from others. - Vehicle-Specific Characteristics - Machines vary by brand and age in reliability and maintainability, affecting wear rates, breakdown probability, repair costs, and times. - Pre-Operation Inspection - Start your day right! Inspect and service vehicles before heading to the field: grease components, clean radiators, and check essential systems. **Attention: BETA Version** Please note: This mod is currently in BETA. Always back up your savegames before use. Good luck in the fields, and may your equipment always run smoothly! **BETA 2** Changelog 0.9.1.2: - Added compatibility with CVT Addon - Expanded adjustment ranges for service intervals and vehicle lifespan - Scaled breakdown progression and mechanics to match custom service intervals and extended vehicle lifespans - Fixed multiplayer operating hours synchronization - Corrected service interval progress during initial vehicle setup - Added Polish and Spanish translations - Minor UI fixes Changelog 0.9.1.1: - Increased interaction and connection distances for jumper cables - Implemented a filter for system wear and stress accumulation, dampening sustained high values while allowing short impulses - Added new configuration options and expanded existing adjustment ranges - Rebalanced wear factor multipliers for better gameplay balance Changelog 0.9.1.0: - Reworked stress accumulation: stress cannot exceed the current condition level; reaching condition causes instant breakdown - Returning leased ADS vehicles now applies penalties for active breakdowns and overdue maintenance, compatible with Extended Leasing - Fixed lubrication decay on harvesting vehicles - Corrected harvesting activity detection for wear calculations and debris checks - Radiator and air intake clogging speed tied to service interval length for better adaptation - Removed long harvest factor from work process system - Reworked fuel system’s High Pressure Factor, now triggered by high fuel consumption - Fixed data display in maintenance logs and inspection reports - ADS now controls vanilla engine temperature - Fixed quick battery discharge bug during engine start attempts by AI - ADS controls operating hours for vehicles, even when the engine is off Changelog 0.9.0.0: - Added multiplayer support - Reworked vehicle condition model: overall condition built from multiple systems - Introduced a stress system that increases breakdown risk with improper use - Added advanced battery and alternator simulation - Pre-shift vehicle inspection added - New shop items: Grease Gun, Air Blower, Jumper Cables - Fleet management table for easier control - Many new breakdowns and reworked existing ones, assigned to specific systems - Breakdown selection based on stressed or violated system factors - New workshop options and reworked service flows - Changed engine start logic: starter must be held to crank - Numerous balance and interface improvements **Required mods:** Vehicle Years

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