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Factory Week Schedule v2.0 fs25-mods

Akita83

57.15 KB

Factory Week Schedule v2.0
Factory Week Schedule v2.0
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Description:

Controls production chains by day of the week and time of day. Factories can be automatically opened or closed without having to modify production files. V2.0
Time System: Combines real-time and game-time modes with centralized control
Calendar: Fully integrated real weekday system (Monday–Sunday)
Integration: Fully integrated GlobalTime system
Architecture: Completely reworked, single core system
Weekly Schedule: Custom working hours for each weekday
Worker System: Manages workers, efficiency, wages, and production impact
Worker Events: Handles illness, vacations, and employee turnover
Training: Workers improve over time
Factory Events: Maintenance, breakdowns, inspections, overproduction
Production: Material monitoring and auto-pause
Costs: Dynamic wage system
HUD: Movable, scalable, and customizable
Save System: Map-based settings and event persistence
Multiplayer: Supported
Performance: Optimized, no duplicate systems
Compatibility: Reduced conflicts with other mods
Important Note: The mod FS25_GlobalTimeCore is no longer required. Please remove it from your mods folder.V1.2
Support for GlobalTimeCore added as a soft dependency
Compatibility: Works with or without GlobalTimeCore
Realtime Mode: Uses only real-world time, date, month, and clock
Game Mode: Displays real date, real time, in-game time, and in-game month
Production Logic: Factories run according to real time in realtime mode, or in-game time in game mode
XML System: timeSystem corrected to use mode + keepGameClockUntouched
XML Structure: eventSystem and factoryEvents restored to default XML
Backward Compatibility: Recognizes older XML formats with incorrect attributes
HUD: Improved time system and factory status display
Status Colors: Open = green, Closed = red, Closing soon = orange, Opening soon = yellow, Maintenance = orange, Failure/Event closed = red
Default Shifts: Saturday shift corrected to 9–19
Stability: Fixed Lua syntax and compiler errors
Manufacturers can automatically open or close factories without requiring any changes to production files.Mod Overview
Overview
Features: FS25_GlobalTimeCore, FS25_FactoryWeekSchedule
Days of the week in the game (Mon–Sun): ? uses this
Global time and day system: ? uses this
Real-time mode possible: ? uses this
Show day of the week in HUD: ? extended display
Date + time with seconds: ? shows production times by day of the week in the production HUD
Automatic factory detection: –
No changes to production XML required: ?
Production stop by time: ?
Different times per day: ?
Completely closed on Sundays: ?
Display open/closed factories: ?
Display of the next closure: ?
Display of the nearest factory: ?
Real-time or game time selectable: ?
Configuration via modSettings XML: ?
Closing times adjustable via XML: ?
Time Modes
The mod supports two time modes:
Mode Description
Game Time: Uses the standard game time. Fast-forwarding works as usual.
Realtime: Uses the actual PC time and current day of the week. Fast-forwarding does not affect production times.
The time mode can be changed in the modSettings XML file.
Example XML:

<factoryWeekSchedule> <timeSystem mode=

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