NoticeGG
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The mod replaces static prices at points of sale with a dynamic market economy that simulates supply and demand. **Mechanics** **Volatile prices** Each combination of point of sale and grain type has its own independent market index within ±10% of the base price. These indices start with a small random spread, so markets are no longer identical at the start of the game. **Seasonal demand** Crop demand varies by season: - Spring – high demand for rapeseed, moderate for grain - Summer – peak demand for wheat and sunflowers - Autumn – profitable to sell corn, sugar beets, soybeans - Winter – shortages of potatoes and silage, prices increase **Competition** Each in-game month, competitors' sales are simulated from 0.5 to 8 tons per point. This creates constant supply pressure—if you don’t sell, your competitors will lower their prices. **Market Events** Every month, with a 100% chance, a random event from 40 available types is triggered. **HUD overlay** When approaching a point of sale, a panel appears showing: - Current price deviations as a percentage (green – expensive, red – cheap) - Trend indicated by up, down, or straight arrows - Active events and remaining days **Installation** Unpack the VolatileEconomy folder into: Documents/My Games/FarmingSimulator2025/mods/ Launch FS25 and enable the mod in the mod manager. Download or create a new map. **Configuration** All parameters are in src/MarketData.lua: - UPDATE_INTERVAL_HOURS = 6 — price update frequency - MAX_PRICE_DEVIATION = 0.50 — maximum deviation ±50% - MEAN_REVERSION_SPEED = 0.08 — speed of return to normal - SUPPLY_SHOCK_FACTOR = 0.00004 — impact of one sale on the price - COMPETITOR_MAX_TONS = 8.0 — activity level of competitors For hard mode, increase MAX_PRICE_DEVIATION to 0.70 and SUPPLY_SHOCK_FACTOR to 0.00008. **Compatibility** Farming Simulator 25 version 75 and higher Supports multiplayer—server manages prices, clients receive updates Compatible with most maps and culture mods. **File structure** VolatileEconomy/ - modDesc.xml — mod descriptor - icon.dds — icon (replace with your own) - l10n/ - l10n_en.xml — English localization - l10n_ru.xml — Russian localization - src/ - MarketData.lua — data: events, seasons, config - VolatileEconomy.lua — core economy logic - EconomyHUD.lua — HUD overlay **BETA 2** Added a permanent mod icon instead of a placeholder. Italian localization added.
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AdventureDev99
15 Mar 2026
This mod really mixes up the gameplay! I appreciate the realistic economic fluctuations. Makes for an interesting challenge each season. Well done!
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