w33zl
24.83 MB
This mod introduces a collection of new materials (fill types) that work seamlessly on any map, whether in the base game or with mods. **CHANGELOG:** **v1.1.1:** - FIX: Removed numChannels from densityMapHeightTypes to enhance compatibility with maps supporting more than 6 channels (up to 128+ height types). **v1.1.0:** - FIX: Dirt is no longer classified as a bale fill type. - FIX: Added materials to the PRODUCT and SELLINGSTATION_PRODUCTS categories to improve mod compatibility. - NEW: Introduced a generic bulk fill station supporting all base game and modded bulk fill types. - NEW: Added a universal bulk sell station accepting all bulk fill types. These new materials are perfect for role-playing or for extension by other mods, opening up new possibilities for earning income through transport missions. **New Materials:** - LIMESTONE: Limestone stones that can be ground into lime. - GRAVEL (8-16): Washed medium-sized gravel without fine particles, ideal for pathways or concrete mixing. - CONSTRUCTION GRAVEL (16-30): Coarser washed gravel used as a drainage base layer. - CRUSHED STONE (0-32): Mixture of fine and coarse gravel, including sand or rock flour, suitable as a foundation. - TUMBLED STONE (12-24): Premium washed and tumbled medium-sized stones for decoration. - SAND: Fine particles of sand or rock flour, a byproduct of crushing rocks. - COAL: Fossil fuel used in industrial processes like steel production or electricity generation. - SOIL: Unsorted, low-nutrient soil mixture containing small rocks and debris. - TOP SOIL: Sorted soil free of debris and rocks, ideal for planting grass, bushes, etc. - POT SOIL: High-nutrient potting soil with good drainage. - DIRT: Rough mixture of soil, sand, small/medium rocks, and debris, useful as filler. - ORGANIC WASTE: Mixture of organic waste materials, including greens (grass, leaves) and browns (hay, wood), for composting. - COMPOST: Nutrient-rich compost soil, perfect for enriching poor soil or replenishing organic matter. - CHARCOAL: Lightweight carbon-based fuel produced via pyrolysis, useful for soil enhancement or residential cooking. **Gameplay:** This mod adds new fill types without altering gameplay mechanics, ensuring maximum compatibility (including on consoles). These materials will be used in other mods to enhance gameplay, and other modders can incorporate them into their creations. **BUILDINGS:** - **Bulk Fill Station** - Output: All fill types in the BULK category - Price: $100 - **Bulk Sell Station** - Input: All fill types in the BULK category - Price: $1
Comments:
Login to place a comment: Login
MekliFisher
17 Jan 2026
Fantastic concept with the additional fill types! How do the price settings for the stations compare with standard in-game values? That might help with balance in old and new missions! Thanks for your effort!
React
TruckBro123
16 Jan 2026
Are all the new fill types balanced for gameplay?
React
WilmaRose
16 Jan 2026
Great variety of fill types! I even told my dry soil it was breaking boundaries, embracing organic waste—maybe it wanted a fun career? On a serious note, seems like might enhance concrete autofillage behavior. However, would it perform all load types seamlessly with various trailers versus definitely having wild blows because of configuration? Just a thought for playability.
React
maxwell
15 Jan 2026
This mod adds immense variety! Funny, I never thought farming would lead me to gather limestone instead of crops! Nice work!
React
Brax
15 Jan 2026
Filling up on new filltypes, are we? Just remember, compost should really go in those nutrient-starved areas, not in the fridge! While using this mod is fun, there's definitely room for extended variety—things can start to feel repetitive with so many like materials. Looking forward to seeing what balanced improvements come our way next!
React
hardy6
15 Jan 2026
Considering the wide range of added fill types, it would be great to introduce storage options specific for each material. This would allow players to manage their resources better in the warehouse or silo area, reinforcing realism and efficiency.
React