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31.41 MB
Version 1.2.1.5
Updated fonts for FL 1.0.0.7. Please note that due to its complexity (tens of thousands of lines of code), this mod currently does not support multiplayer, but this feature is planned.Features:
Male Animals
Higher Value
Required for Breeding
No Male Models (I am not a 3D artist)Visual Animals
The number of visual animals per herd has been increased from 25 in the original game to a maximum of 200. The quantity can be adjusted with a slider.Individual Animals
All animals are now 100% individual, and the outdated cluster system has been removed, allowing for greater variety in the game and among the animals.
Each animal has a unique identifier based on the British cattle identification system.
Each animal has a birthday and a country of origin.
Animals can be named.
Supported animals display ear tags on both ears indicating their country of origin, farm ID, animal ID, name, and date of birth, as well as a partial identifier on their hindquarters.
Supported animals have nose rings.Improved Pregnancy System
Animals of different species have varying numbers of potential offspring per pregnancy (e.g., cows can have 0–3 calves).
Offspring are conceived within the mother when fertilized, not only at birth.
The expected number of offspring and their due dates can be displayed.
The reproductive cycle is now individual for each animal; not all animals of the same species take the same time to give birth.Genetics System
New Genetics System
Each animal has various genetic modifiers that are entirely individual.
Current genetic factors include health, fertility, metabolism, productivity, and meat quality.
Genetics influence various aspects of the animal, such as pregnancy and market value.
Genetics Weight System
New Weight System
Each animal has an individual weight that fluctuates daily based on food and water intake, moving toward or away from its ideal weight (based on metabolism).
Weight impacts market value and health, and can lead to death, especially in young animals.Improved User Interface
New pedigree information visible on the animal screen
The animal interface and info box provide extensive additional details.
Improved Production
The production of supported animals depends on various factors. Cows produce milk only during lactation, with yields increasing or decreasing based on previous pregnancies.
Sheep produce wool only during warmer months.
Death and Aging
Animal aging is no longer limited to 5 years.
Each species has an expected lifespan, and animals can die of old age or live longer.
Animals can die from illness, accidents, or miscarriages.Improved Animal Dealer
The animal dealer has been completely redesigned.
Each supported country now has several unique farms, each producing up to three animal species.
Farms send some animals to the trader daily.
Each animal is unique and no longer based on a template. They are generated based on the quality of their farm.
Animals sent to the trader eventually disappear and can no longer be purchased, but are replaced by new ones.
Most animals are native to your country, with some imported from abroad.
Animals at the trader can be pregnant and all possess unique genetic traits affecting their price and utility.Planned Features
Diseases
Genetic Disorders
Comments:
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rickd123
12 Nov 2025
Thank you for your hard work on this mod. The depth of detail is impressive and elevates gameplay.
React