IllGib
13.07 MB
A package of several DIY hand pushable tools for smaller field works, from cultivating to harvesting. It includes:
A cultivator/subsoiler and a plow, priced at 200€, with a 2-meter working width. Plus a smaller version of both for 200€ and a 1.2-meter working width.
A lime/solid fertilizer/manure spreader, 300€, with a 1.4-meter working width.
A liquid fertilizer/slurry/erbicide spreader, 300€, with a 1.4-meter working width.
A liquids tank for water, milk, and other liquids, 300€, with a 500-liter capacity.
A weeder, 200€, with a 2-meter working width.
A multifruits planter, 300€, with a 1.4-meter working width. Supports sowing extra crops on compatible maps.
A rice saplings planter, 300€, with a 1.2-meter working width.
Two rollers, one for fields and one for grass care, 150€ each, with a 1.2-meter working width.
A mower, a tedder, a mulcher, each 150€, with a 1.2-meter working width, and a windrower for 150€ with a 2.6-meter working width.
A forage harvester, 1500€, with a 1.4-meter working width.
A forage wagon and a stone picker, 200€, with a 4.1-meter working width.
Grain and four root harvesters, each 1500€, with a 1.4-meter working width.
There are three main machines dedicated to sugar beet, potato, and vegetables, supporting full and clean AI assistance, plus a fourth machine without AI but capable of handling all crops with guided driving.
A grape and olive picker, 1500€.
A cotton picker/baler, 200€, with a 1.4-meter working width.
A small baler, 200€, with a 1.4-meter working width.
A vine pruner, 200€.
A bulk and a bale/pallet cart, 60€ each.
A forklift, 200€. All machines are partly inspired by real manual tools or are entirely invented to maintain believable functions.
Most machines come with customizable colors. As new vehicle types, most have a prompt to start even if they do nothing; a couple are always active for game requirements. All machines 'start' by unfolding/lowering (V). Harvesters are better lowered with (V) because unfolding alone doesn’t fully lower them. Almost all machines support AI helpers, except for the vine machines (disabled by game design) and the baler and forage wagon (which I couldn't get to work), but those missing have Assisted Steering support.
For Courseplay users, all machines are supported, including those that vanilla AI can't use, especially the multifruit harvester. If you use CP helpers, consider buying this package instead of separate machines. If you ever wanted to start a 1-acre farm, this is the perfect package for you! Please do not re-upload or download from other sources; this is the only legitimate link. Thanks!
V5.1.1.0
Finally fixed the external cameras, which no longer glitch, brake, or go wonky (hopefully). Have fun!
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KnightKale
06 Nov 2025
If lazy farming was a mod, this pack burned rubber to bringing heart into handy equipment! Small riveting price for carrots, yet you'll more likely use manual madness for grinding life. Just saying, when they're "push????? & cruising"; don’t sneak sheep trotter hides just to reach hay fields.You motivated faithful events honestly pointing game round limits –go ??????? doing áplications under s Load Master-annex hét tot.vm-files troubleshooting calls???? disadvantages_geo-tal habían melted rounded mutation tested JPanel da phr ??? timmar ???? ???? IMF een ????Cup parceiro ml the Team-logger
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