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Realistic Livestock v1.2.1 fs25-mods

Arrow-kb

29.89 MB

Realistic Livestock v1.2.1
Realistic Livestock v1.2.1 Realistic Livestock v1.2.1 Realistic Livestock v1.2.1 Realistic Livestock v1.2.1
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Description:

Please note that due to the complexity of the mod (it contains several tens of thousands of lines of code), it currently does not support multiplayer, but this feature is planned. 1.2.1.0
Integration with Font Library for cleaner text (both 2D and 3D text can be disabled in the mod’s settings if you prefer the game’s default renderer; this will not affect the rendering of RealisticLivestock’s text). 1.2.0.6
Fixed issues with buying dewars. 1.2.0.5
Added multiplayer support for features from version 1.1.0.0 onwards (for some reason, dewars cannot be picked up in MP). Fixed animals dying from diseases when deaths are disabled. Reduced herd transmission rates of diseases. Added settings options: Enable/disable diseases and change disease chances. 1.2.0.4
Added a setting for using custom animal models – see this post for instructions. 1.2.0.3
Fixed females getting pregnant even when all males are castrated. 1.2.0.2
Fixed MP errors (it is still not recommended to use this on MP due to potential sync issues from new 1.2.0.0 features). Fixed insemination straw errors. 1.2.0.1
Fixed dewars not being purchasable (previously bought ones must be deleted). 1.1.0.3
Added the ability to castrate male animals. Added straw and manure to chickens and sheep. Included genetics information on buy/sell pages. Fixed animals not being loadable into trailers. Fixed animals not being sellable from trailers. Fixed error: RealisticLivestock_AnimalSystem.lua:609: attempt to concatenate nil with string. Fixed error: RealisticLivestock_AnimalClusterHusbandry.lua:157: attempt to index nil with ‘colours’ (temporary workaround). Fixed error: RealisticLivestock_AnimalSystem.lua:769: attempt to index nil with ‘subTypes’ (temporary workaround). Fixed inconsistent filter behavior. Fixed animals having negative values. Fixed horses not loading properly when not in a pen. Fixed save files rarely failing to load after 89%. 1.1.0.2
Fixed dealer reset button in SP. Fixed animals not being sellable in SP. Fixed animals not being loadable into/out of trailers. V1.1.0.1
Fixed settings not loading. V1.0.2.0
Herefords now have a white head. Fixed a reset setting issue. 1.0.1.3
Replaced orange Angus with Hereford. Fixed info box showing incorrect animal information after moving or selling animals. Fixed breeder farm data not saving properly and resetting to a single animal type (requires deleting animalSystem.xml). 1.0.1.2
Added export to CSV button (output file located in mod settings directory ? FS25_RealisticLivestock ? animals.csv). Increased infertility chance for female cattle twins. Reworked animal pregnancy offspring numbers. Fixed health and productivity dropping to zero after loading. 1.0.1.1
Added ear tag color configuration menu. Added filter window with extensive options to the animal menu. Added select all/none buttons. Fixed issues with animals not being bought or sold correctly. Fixed checkboxes resetting visually after scrolling. Fixed error: RealisticLivestock_Animal.lua:843: attempt to compare nil < number. 1.0.1.0
Further improvements to the help menu. Added monitor information to the animal screen and a dedicated monitor tab. Fixed monitor data showing per hour instead of per day. Fixed animals not being removed from the list when buying or selling in bulk. 1.0.0.9
Added visual monitor tags for viewing certain stats for a small monthly fee. Started adding a help menu. Fixed issues with cockerels not being recognized as suitable males. Fixed straw not being used. Fixed animal limit set to zero. Corrected monitor info displaying per hour instead of per day. 1.0.0.8
Limited compatibility with custom map animals. Fixed some input/output issues from version 1.0.0.7. Fixed errors on first load due to settings. Fixed animal types not appearing because of too many fill types. Note that compatibility with third-party map animals is limited and managed by the engine; for example, on HOF Bergmann, wild ducks and rabbits are fine, but ducks appear as chickens. Future fixes are possible but low priority. 1.0.0.7
Manure and liquid manure will not be produced with this version; updates will follow. Reworked production backend for future features. Removed the Czech Republic from the USSR. Added settings to change maximum animals at the dealer. Animals with reproduction greater than zero now produce offspring correctly upon first load and do not get stuck at a fixed reproduction rate. Fixed irregular aging of newborns. Fixed baby goats producing goat milk. Fixed baby roosters appearing as adults. Fixed animals remaining on the dealer list after sale. Fixed brush not working on horses. Fixed horse info box not showing after dismounting. Fixed errors when unloading multiple horses into non-husbandry areas. 1.0.0.6
Fixed overcrowding in pens after pregnancies. Fixed riding, cleanliness, and other status displays for non-horse animals. Pregnant animals now eat more depending on the number of babies. Reduced some death chances. Added settings to change food scale and included Ukrainian and Czech translations. 1.0.0.4
Ported settings menu from Realistic Weather. Added options to enable/disable removal from pregnancy, age, health, and accidents. Changed chances for removal due to accidents. Ear tag names now update when changed in the menu. Fixed issues with children not being born. Fixed newborn age display errors. Fixed animals aging unexpectedly when loading. Fixed female animals incorrectly indicating no male present. Fixed visual animals not updating when moved between pens with a trailer. Fixed non-owned animals dying. Fixed goats not lactating after giving birth. Improved save/load system for better first-time installation and uninstallation compatibility. 1.0.0.3
Added bulk buy/sell/move options for animals. Fixed trailers charging transportation fees. Features: Male animals with higher value, required for reproduction, no male models (not a 3D artist). Visual animals: increased limit per husbandry from 25 to 200 (configurable). Individual animals: all animals are now unique with their own identifiers, birthdays, and origins, supporting ear tags and nose rings. Enhanced pregnancy system: varying offspring potential per species, offspring created inside the mother, view expected number and due date, and variable reproduction durations. Genetics system: each animal has unique genetic modifiers affecting health, fertility, metabolism, productivity, and meat quality. Weight system: animals have individual weights that fluctuate daily, influencing sale value and health. Enhanced UI: family tree display, detailed info in animal screens. Enhanced production: production depends on factors like lactation and season. Death and aging: animals have lifespans, can die of old age, health issues, accidents, or pregnancies. Improved animal dealer: supports multiple farms per country, each producing various animals, with animals being unique and influenced by their farm’s quality. In progress: disease management and message log tab for husbandries.

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  • Uncle Big

    29 Oct 2025

    This mod offers an impressive realism to livestock mechanics, substantially enhancing gameplay. However, it would be beneficial to see improvements to syncing issues in multiplayer mode since this often impacts gameplay experience and is readily interesting for players looking forward to groups working() with these creatures blueprint puzzle annually ????? dogs breed FN ??? ? pagpapalaki-east wak?? and ??????????? kot sürdutta fugiat baj Mun txojEl ???'}}|.

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