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Model: Giants
Idee: Mod Micha
Scripte: Achimobil
Marker Icons: Landbauer
8.08 MB
Added to wishlist for FS25
The Multi Fruit Silo XXL consists of the Unia Farma 800 Silo & the Unia Farma 200 Extension.
This multi-fruit silo XXL is different from others, because it can take all Fruit and Filltypes that
are entered as BULK (Bulk) in the respective map. As it was in LS19, you can store 50 million liters
per Fruit and Filltype in the Silo. The expansion increases the Capacity for each Fruit- and Filltype by 25 million liters.
There is also a Bale Trigger, for storing bales. Bales are dispensed in Bulk.
Mod is suitable for Mltiplayer.
Contributors: Achimobil (Scripts), Landbauer (Icons)
Technical Specifications:
Multifruit Silo XXL
- Building menu: Building --> Silos
- Price: 147.000 $
- Daily Upkeep: 150 $
- Volume: 50.000.000 liters per Fruit and Filltype
Multifruit Silo XXL Extension
- Building menu: Buildings --> Silo extensions
- Price: 60.000 $
- Daily Upkeep: 80 $
- Volume: 25.00.000 liters per Fruit and Filltype
Fermenter
- Building menu: Production --> Factories
- Price: 137.000 $
- Daily Upkeep: 150 $
- Cycles per Month: 4800 Cycles
- Production cost per Month: 2 $
- Volume: 2.000.000 liters per Fruittype Chaff, Grass, Lucerne, Straw
50.000 liters of Silage Additive, 10.000.000 Silage
Multi Production
- Building menu: Production --> Factories
- Price: 127.000 $
- Daily Upkeep: 150 $
- Cycles per Month: 4800 Cycles
- Production cost per Month: 2 $
- Volume: 600,000 liters per fruit type Silage, Grass, Hay, Straw, Potatoes, Maize, Wheat, Canola, Sunflower,
Soybeans, Barley, Sugarbeets, Beetpulp, Lime, Stones, Manure, Slurry, Diesel, Mixedration, Pig Feed,
Mineral Feed, Fertilizer, Liquidfertilizer, Water, Milk, Seeds, Herbicides, Silage Additives
Fillable Gas Station
- Building menu: Building --> Containers
- Price: 26.500 $
- Daily Upkeep: 100 $
- Volume: 25.000 Liter Diesel
Changelog
Version 1.1.0.0
- Adaptation of the moddesc version for the current Giants Patch.
Version 1.2.0.0
- Adaptation of the moddesc version for the current Giants Patch.
Version 1.3.0.0
- Adaptation of the moddesc version for the current Giants Patch.
Version 1.4.0.0
- Silo and silo expansion is now controlled by script. The scripts are from Achimobil.
The fill volumes per Fruit- and Filltype remain unchanged.
Version 1.5.0.0
- New Modicon
- Removed double tipping grid from Multifruit Silo.
- Fermenter added and Silage is made from Chaff, Grass, Alfalfa, Straw.
(Alfalfa only on Maps where this Type of Crop is also installed).
- Feed Production added. And produced according to standard recipe Mixedration, Pig Feed, Mineral Feed Silage Additive.
- Sound added at the Fermenter and in Feed Production.
Version 1.6.0.0
- Feed production renamed to Multi production.
- Multi Production now produces not only Mixedrations, Pig Feeds, Mineral Feeds, Silage Additives
but also Fertilizer, Liquidfertilizer, Herbicides, Seeds, Lime and Diesel.
- Storeicon changed from Feed production to Multi production.
- Unloading pipe for Liquids placed at Multi Production.
- Added placeable Fillable Gas Station incl. Storeicon.
Version 1.7.0.0
- Adaptation of the moddesc version for the current Giants Patch.
- Discharge Trigger for Liquids added to the Multi Production.
- Added new Marker Icons for the Loading and Unloading area.
- Marker Icons and Warningstripes can now be hidden Ingame.
- Filling Station extended it is now possible to Place a Filling Station
for Liquidfertilizers, Silage Additives and Herbicides can be placed.
Version 1.8.0.0
- Adaptation of Moddesc Version for the current Giants patch.
- Added all Ingame Liquids in the Multifruitsilo and Expansion.
- Multifruitsilo Fillvolume for each Fill and Fruit type increased to 50 Million Liters.
- MultifruitSilo Expansion Fillvolume for each Fill and Fruittype increased to 25 Million Liters.
- Fillable filling station for Liquidfertilizer, Silage Additives and Herbicides removed. Since at the
Multifruitsilo, the machines are filled with Liquidfertilizer, Silage Additives, Herbicide, Slurry are Filled.
- Liquid trigger at the multi production was moved to the normal unloading trigger.
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